Meribia's
Nasty Sewers
Upon following Dross to get
your Diamond back, you find yourself in the Meribian
Sewers. You may have to go back a couple times to use Althena's
Statue to heal up, especially if you are low leveled (under level
12). The ideal goal would be to get to Level 16
before moving on and beating the boss. Also, keep in mind that the Meribian
Sewers are filled with ladders and adjacent buttons.
To lower each ladder, you have to press the corresponding button. They
change from Blue to Red, showing that they
have been activated. To get through the Meribian Sewers, read on...
Walk down the stairs after
talking with the would-be thief who was planning on robbing Dross, you
will find yourself in the main level of the
Sewers. From here head south staying along the right-hand
side until you make your way to the first ladder. The switch
for this ladder is off to the right along the wall. Hit the switch, and
then make your way across the ladder.
After crossing the ladder,
walk right until you come to the rather small indent in the wall. If you
try to walk through it, you can get a Star Light.
Nab the treasure and head back to the ladder. Keep going left and take
the pathway south. Off to the right you can find another
Star Light. Get that too, and continue on
until you come to a set of 7 small pathways,
each heading south.
You can avoid the the fish that endlessly
jump over these pathways by waiting until
they leap across the ledges, or you can intentionally
run into them to boost your experience levels. I suggest you do
the latter, but hey, it is your game.
If you decide to keep going, first, head
down the second pathway from the left. You
will find a Herb, and another switch and
ladder. Flip the switch, grab the Herb, and
cross the new ladder off to your right. This will lead to another switch.
Flip this one too, and it will open a new ladder off to your right thta
you really cannot see all that well. Head back to the 7
pathways after flipping this switch.
Once you make your way back, head to the
seventh (last) pathway to grab 250
S from a treasure chest. Then, head back and take the fifth
pathway heading south. This will eventually lead you to that last ladder
you opened by hitting that last switch. Be warned, the enemies beyond
this point are VERY hard until you reach
Level 15.
Once you are sure of your
character's abilities, cross this third ladder. You will find an Herb
as well. Head east to find a split in the path. Take the north path to
get 250 S yet again, and then head back to
the split and continue east. This will bring you to a door. Enter the
door and head north.
After exiting the rather short
hallway, keep heading north and you will come to a section of pillars.
You CAN use these to dodge the enemies here,
but I suggest you fight them. You'll need
the experience. At the north end of these pillars is a small pathway.
You WILL get attacked by 3 very powerful
enemies here. Use caution and heal between fights. After crossing this
small walkway, head to the right and exit via the nice sewer door.
Once you enter the new room,
collect the 2 Antidotes and the Star
Light from the chests and then HEAL UP and
SAVE your game. You also want to make sure that Luna and Ramus
have Battle Bows equipped and that everyone in your party is preferably
Level 16. (You can do it at Level 14, but
it is considerably harder). Also, make sure Ramus has some
Herbs and Star Lights. Once you are ready
talk to Dross...
When you talk with Dross,
instead of handing back your Dragon Diamond,
he sicks his 'pet' on you, which also happens to be a Water
Dragon. That sux!
---------------------------------BOSS
FIGHT: WATER DRAGON---------------------------------
Water Dragon
|
Hit Points |
70 x AL |
Attack |
2 x AL |
Defense |
1 x AL |
Agility |
1 x AL |
Wisdom |
4 x AL |
Mag End |
1 x AL |
# of Attacks |
1 |
Range |
40 |
Exp Points |
250 |
The Water
Dragon has 2 attacks. The 1st Attack,
is just a Bite, and can be expected
when his jaw opens and closes slightly. This attack may Poison a character,
but the Poison really won't hurt the character all that much. The 2nd
Attack is a Fire Press, which
spews flames all over on character for serious damage and can be expected
when the Dragon opens its mouth and starts huffing fire.
The Water
Dragon constantly wades back and forth among the parasite infested
water out of reach for sword users. There are moments when you could attack
normally, but otherwise, Alex will be stuck using his Sword Dance. This
is also where it is crucial that Luna and Ramus have Battle Bows so...
Alex should
use Vigor on the first round and Sword
Dance every round after. Ramus
should use his Battle Bow and heal
characters as needed if Luna can't keep up. This includes Magic Points.
Luna should use Cascade
Song on Alex and then on Ramus
the first two rounds. After that, she needs to hone those mad Cleric skilz
and keep everyone healthy. Don't worry about curing poisoning, just watch
those HPs and keep everyone able to endure that Fire
Press attack.
------------------------------------------------------------------------------------------------
After you slay the Water
Dragon, the party returns its attention to Dross'
theivery. Being fairly scared, Dross gives
you only 500 S!!! That cheap son of a bit....! Ramus, being the
greedy fat boy he is, cons Dross into giving
him the store and thus giving back the Dragon Diamond.
He then hires Dross back out of pity. As you leave the Water Dragon's
lair, Royce appears behind mumbling something
mysterious, and then quickly dissapears.
Make your way back out of
the Sewers, but before you exit into Ramus' new store, unequip
everything he has and give it to Nall. Then enter into the store.
Click here to continue...
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