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Head north from where you enter the Ragpicker's
Square and you'll come across a strange fellow
named "Marrow Fiend", he thinks you're dead and
will try to take a bite of you, notice the fingerbone
he's eating. Tell him he can take a bite of you in
exchange for the fingerbone. Once you have the
fingerbone use it and replace your old finger with it
for a Mempa's Biting Ring.
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There should be a house behind Marrow, enter it.
Inside you'll find only one piece of junk inside a
container, try to leave and discover that there is no
exit! Around that time a collector named Vlask will
appear. Kill him and his buddies for some nice exp
and items, then, use the Portal Key you took from
Vlask's body and leave the house.
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By a house a little to the south is Ratbone, he can
train you to be a thief for 50 gold pieces, depending
on your dexterity you'll get some experience points:
-2500 exp (DEX 12 or less);
-3125 exp (DEX 13 to 15);
-3438 exp (DEX 16 or 17);
-3750 exp (DEX 18 or more);
You only get exp the first time he trains you.
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Now, enter the house east of Ratbone and meet his
boss Sharegrave. Talk to him about Pharod but don't
say you are friends with him. You can then offer to
find out were Pharod get's his bodies (and ask for a
reward up to 200 copper commons). Details.
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A little west of Sharegrave's shack you'll find a
crazed collector named "Yellow Fingers", talk to him
and he'll say the skull (Morte) belongs to him, leave
peacefully and observe his pickpocket attempt for
200 exp and +1 pickpocket skill, after that I usually
grab his hand and terminate his pitiful existance.
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South of Yellow Fingers are two houses you can
enter, one of them has five cranium rats you can kill
for their tails. The other is the home of the wizard
Jarym, you can help him find a ruby he needs to
continue his researches. You can use the one Aola
took from the Box of Moridor. Details.
Note: There is 1 stiletto, 1 blood charm and 28
copper commons in one of Jarym's drawers, if you
want to take the items, wait until you finish the quest,
because Jarym will become hostile when you do.
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Wandering around this area is a collector named
Nodd, talk to him and ask him a question, then leave
and he will ask you a question. Listen to him and
agree to help him find his sister Amarysse, she's south of the Smoldering
Corpse Bar. Details.
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Now go inside the Midwife's hut and meet Mebbeth,
this old woman is very useful to you, besides healing
you, letting you rest there and selling you stuff she
can also teach you the Art (train you to be a mage).
Before she actually trains you to be a mage you have
to perform a series of tasks for her, they're all pretty
straightforward, but if you have any trouble with any
of the tasks, look it up in the Quests section.
Note: When you are done with your errands you can
explain their meaning to Mebbeth for 1000 exp (if
you have 14 WIS or 14 INT).
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Now that you became a mage you can learn the way
of Zerthimon from Dak'kon, just ask him to teach
you the Art. See more details here.
I recommend doing this as soon as you can because
Dak'kon will gain some bonuses to his stats once you
go through all the circle's teachings.
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Before proceeding, be sure to take care of any
unfinished business you have. When you're done
make for the wodden bridge and at it's end thrust a
piece of junk through the arches to open a portal to
the other side, once on the other side of the portal go
west and through the big door to enter the Trash
Warrens.
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