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Maps of the Unknown World

Central Beach

Landing Beach


Enemies: Rakatan Warrior x5
Stranded Duros: A few moronic Duros who refuse to enjoy the hospitality of your ship. Can become Enemy. Can affect alignment.
Party Members: All remaining party members will gather here after you exit the temple. Can become Enemy (Dark side Only). Can affect alignment (Dark Side Only).
Battered Foot Locker: Advanced Medpac x3, Advanced Repair Kit x3

Upper Clearing


Enemies: Rakatan Warrior x5, Rakatan Elite Warrior
Encounter: Rakatan Warrior x4. These guys appear if you talk to the Elders first and agree to get rid of "The One".


North Beach

Clearing


Welcoming Committee: Rakatan Elite Warrior, Rakatan Warrior x3, Young Rancor x2. You can only fight them in the following circumstances: If you side with the Elders and have yet to betray "The One", or if you reject their offer to meet "The One".
Wanderers: Rakatan Warrior x3, Young Rancor x2, Warleader Garn. They appear only if you accept the welcoming committee's offer to talk to "The One".
Warleader Garn: It's a sad day when the Warleader can't take care of business. Needs your help. Can become Enemy.
Footlocker: Advanced Medpac x4, Advanced Repair Kit x4, Deadly Plasma Mine x2, Thermal Detonator x6, Verpine Zal Alloy Mesh, Verpine Prototype Shield, Thermal Shield Generator. Only appears after completing Garn's side-quest.


Temple Exterior

Temple Entrance


Enemies: Wild Rancor x2 OR Rakatan Elite Warrior x2, Rakatan Warrior x2, Young Rancor x2. You will encounter the Rakata and Young Rancor if you haven't talked to "The One" yet, otherwise the Wild Rancor will appear. Sometimes the Wild Rancor will spawn here.
Rakatan Guides or Elder Guides: Who ends up here depends on which side you team up with. Opens the force field allowing you into the temple.

Rancor Spawning Grounds


Enemies: Wild Rancor x4. (Respawns occasionally)

Mandalorian Ambush


Enemies: Mandalorian Warrior x3, Mandalorian Elite x2, Mandalorian Captain
Mandalorian Elite's Corpse x2:
Mandalorian Captain's Corpse:


South Beach

Fallen Spaceship


Plasma Vent x5: DC 30 to Disable.
Ship Parts: Ship Parts

Narrow Passage


Enemies: Wild Rancor x2. (Respawns occasionally)

Trapped Compound


Explosive Defense System: Cannot be disabled. Universal Damage (Cannot be blocked). Insta-kill.
Elder Hologram: Welcomes you into the Elder's Compound. Either that or kills you if you make a wrong move.


Rakatan Settlement

All Rakata in this settlement start off friendly towards the PC. However if the PC refuses to cooperate with "The One", all Rakata become hostile, except for the Elder Rakata that is caged.

The One's Audience Chamber


Enemies: The One, Rakatan Elite Warrior x2, Young Rancor x4
The One: Conceited bastard. Must be a side effect of being force sensitive. Can cause the entire compound to become your Enemy. Can affect alignment.
Elder Warrior: It's either kowtow to The One's wishes, or save this guy. Your pick.
Wicker Footlocker: Arkanian Energy Shield, Combat Suit, Eriadu Stealth Unit, Energy Shield, Light-Scan Visor, Mandalorian Melee Shield, Strength Gauntlets x2, Zabrak Combat Suit
Wicker Bin x3: Random Contents
Wicker Footlocker x3: Random Contents
Storage Bin: Antidote Kit x2, Battle Stimulant, Carbonite Projector, Life Support Pack x2, Sensor Probe, Verpine Demolitions Probe
Storage Bin: Computer Spike x3, Deadly Plasma Mine x2, CryoBan Grenade x3, Thermal Detonator x2, Poison Grenade x5, Green Crystal, Wookiee Warblade
Wicker Bin: Mandalorian Battle Armor, Jedi Master Robe, Bothan Droid Disruptor, Zabrak Tystel Mark III, Mandalorian Heavy Repeater, Medium Repeating Blaster, Quarterstaff x2, Stun Baton, Rakatan Battle Wand x2, Sith Tremor Sword
Ship Parts: Hidden in of the cages.

Pool Area


Enemies: Rakata x6

East Wing


Enemies: Rakata x9
Wicker Footlocker: Advanced Medpac, Medpac x3
Wicker Footlocker x2: Random Contents

Entrance Foyer


Enemies: Luo, Rakata x2
Wicker Bin x2: Random Contents
Wicker Footlocker: Random Contents

West Wing


Enemies: Loremaster Gjarshi, Rakata x6
Loremaster Gjarshi: Gives you 1600 XP if you listen to his bull.
Wicker Bin: Repair Kit x3
Wicker Bin x2: Random Contents
Wicker Footlocker x2: Random Contents


Elder Settlement

All Rakata in this settlement start off friendly towards the PC. However if the PC has met "The One", he may become violent towards the Councillors, which causes all creatures to become hostile, except for the Black Rakata which are in Cages in the Genetics lab.

Entrance Foyer


Enemies: Elder Councillors x3, Elder Warrior, Elder Elite Warrior
Elder Councillors: They ask for proof that you have repented before they offer to help. Can cause the entire compound to become your Enemy (only if you've met "The One" and not slaughtered him). Can affect alignment.
Elder Councillors' Corpses x3: Advanced Medpac x2

East Hallway


Enemies: Elder Rakata x2, Elder Droid x1

West Hallway


Enemies: Elder Rakata x2, Elder Droid x1

Genetics Lab


Enemies: Researcher Ll'aw, Elder Researcher x2
Researcher Ll'awa: Looking for Genetic samples. No, not yours, those of other Rakata.
Rakatan Warrior x3: Really exhausted by the rigors of constantly providing "genetic samples". Can become Enemy.
Researcher Ll'awa's Corpse: Cage Key, Rakatan Battle Wand
Elder Researcher's Corpses x2: Rakatan Battle Wand

Chapel


Enemies: Elder Worshipper x3

Dining Area


Enemies: Elder Rakata x3
Wicker Bin x2: Random Contents

Storage Alcove


Enemies: Elder Rakata x2, Elder Droid x1
Plasteel cylinder: Adhesive Grenade x5, Concussion Grenade x5
Plasteel cylinder: Advanced Medpac x2, Advanced Repair Kit x2
Metal Box x2: Medpac x2, Repair Kit x2

Meditation Pool


Enemies: Elder Rakata x2, Elder Droid x1, Keeper Orsaa
Keeper Orsaa: Loremaster Gjarshi's long lost twin brother. only this guy gives a mere 500 XP.
Keeper Orsaa's Corpse:Ancient Tome, Rakatan Battle Wand

Data Archives


Rakatan Computer: Super intelligent computer, that you can easily deceive. What the hell? Provides you with useless trivia.
Wicker Bin: Random Contents
Wicker Footlocker x6: Random Contents


Temple Complex

North Corridor


Enemies: Patrol Droid x2

Northwest Barracks 1


Enemies: Sith Acolyte
Footlocker: Random Contents
Metal box: Random Contents. I have trouble getting this one. Usually I skip it.

Northwest Barracks 2


Enemies: Sith Acolyte, Sith Assault Droid
Footlocker: Random Contents

North Acolyte Waiting room


Enemies: Sith Acolyte, Sith Assault Droid

Meeting Chamber


Enemies: Dark Jedi x2
Dark Jedi's Corpse: Lightsaber x2, Dark Jedi Knight Robe, Sith Energy Shield x2
Dark Jedi's Corpse: Lightsaber, Dark Jedi Knight Robe, Sith Energy Shield x2, Sith Power Gauntlets

Sith Training Room


Enemies: Sith Master x2
Sith Master's Corpse: Lightsaber, Dark Jedi Master Robe, Upari Crystal, Sith Energy Shield x2, Nerve Amplifier Belt, Sith Power Gauntlets

Armory


Metal box: Advanced Medpac x5, Life Support Pack x2
Large locker: Advanced Stealth Unit, Stealth Field Generator, Sonic Nullifiers, Sith Energy Shield x2, Bothan Perception Visor
Large locker: Powered Light Battle Armor, Verpine Prototype Shield, Powered Battle Armor, Sith Energy Shield
Large locker: Sith Assault Gun x4, Sith Sniper Rifle x2
Large locker: Light Repeating Blaster x2, Zabrak Disruptor Cannon x2
Footlocker: Adhesive Grenade x5, CryoBan Grenade x5, Frag Grenade x5, Ion Grenade x5, Plasma Grenade x5, Poison Grenade x5, Sonic Grenade x5, Concussion Grenade x5, Thermal Detonator x5
Footlocker: Random Contents
Workbench: Able to upgrade items. Works only on carried items and those equipped by NPC's in the party.

North Security Computer Room


Computer: Computer Spikes needed: 2 to Slice, 2 to Unlock armory security door, 3 to overload computer power conduits (any one), 8 to Deactivate sentry turrets, 8 to Deactivate patrol droids (any of the two), 10 to Corrupt droid targetting program (works for any except for the East Guard post), 5 to reveal map.
Enemies: Sith Acolyte
Footlocker: Random Contents

North Droid Repair Depot


Rusted Droid: Parts needed: 1 to activate, 4 for weapons, 4 for targeting, 5 for shields, 6 to patrol.
Metal box: Advanced Repair Kit x2, Construction Kit x2, Droid Heavy Plating Type 3, Droid Heavy Plating Type 2, Droid Medium Plating Type 3, Energy Shield Level 3
Metal box: Random Contents
Metal box: Advanced Repair Kit x4, Construction Kit x2
Metal box: Computer Spike x2, Parts x6
Metal box: Advanced Repair Kit x2, Construction Kit x2, Droid Motion Sensors Type 2, Droid Motion Sensors Type 3, Environment Shield Level 3, Universal Computer Interface

Ruined Annex


Deadly Frag Mine x2: DC 30 to Disable.
Rune Covered Pillar: Sapith Crystal

East Guard Post


Enemies: Prototype Droid x2
Strong Box: Credits x5000 (I think the programmers did this just to spite us), Red Crystal x2, Construction Kit x2, Life Support Pack x2

South Corridor


Enemies: Patrol Droid x2

South Security Computer Room


Computer: Computer Spikes needed: 2 to Slice, 2 to Unlock armory security door, 3 to overload computer power conduits (any one), 8 to Deactivate sentry turrets, 8 to Deactivate patrol droids (any of the two), 10 to Corrupt droid targetting program (works for any except for the East Guard post), 5 to reveal map.
Enemies: Sith Acolyte
Metal box: Advanced Repair Kit x4, Construction Kit x2

South Acolyte Waiting room


Enemies: Sith Acolyte, Sith Assault Droid

Supply Closet


Enemies: Sith Acolyte
Footlocker x5: Random Contents

Medical Bay


Enemies: Sith Acolyte
Plasteel cylinder x2: Advanced Medpac x4, Life Support Pack x2

South Droid Repair Depot


Enemies: Sith Sentry Droid
Footlocker: Random Contents
Metal box: Advanced Repair Kit x4, Construction Kit x2
Metal box: Computer Spike x2, Parts x6

Defense Turret Storage


Enemies: Heavy Defense Turret x2

Prototype Droid Command Room


Computer: Computer Spikes needed: 2 to Slice, 3 to overload computer (bad idea), 10 to disable droid shields, 10 to Corrupt droid targetting program, (Disable prototype droids never works), 5 to reveal map.

Interrogation Chamber


Enemies: Heavy Defense Turret x4

West Guard Post


Enemies: Sith Sentry Droid x2

Temple Catacombs


Rakata Computer: An even more intelligent computer. The only difference is that this one has something worth saying.
Enemies: Guard Droid x2
Deadly Frag Mine x3: DC 30 to Disable.
Footlocker: Datapad
Rune Covered Pillar: Sapith Crystal
Storage Cylinder x2: Random Contents

Temple Summit


Rakatan Computer: Use this to disable the disruptor field, and open the front doors.
Bastila: She's back, and more arrogant than ever before (which is saying something). Can join party. Will affect alignment.
Bastila's Inventory: Bothan Perception Visor, Vacuum Mask, Hyper-adrenal Alacrity x4, Hyper-adrenal Stamina x4, Hyper-adrenal Strength x4, Life Support Pack x6, Antidote Kit x4, Thermal Detonator x10. You get these items if she joins you.
Plasteel cylinder x5: Random Contents





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