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Maps of Taris

Upper City South Apartments

Hideout


Party Members: Carth, Mission, Zaalbar, Bastila, T3M4. Party members will wait for you here when they are not in your party.
Locker: Computer Spike x2, Medpac x3.
Workbench: Able to upgrade items.

Sith Patrol


Enemies: Sith Soldier, Battle Droid x2
Backpack: Adrenal Stamina, Adrenal Strength, Poison Grenade, Frag Grenade, Blaster Rifle. Appears when Sith Soldier is killed.

Empty Apartment


Footlocker: Random Contents

Ilthorian's Apartment


Bag: Random Contents

Twi'lek's Apartment


Bag: Random Contents

Larrim's Kiosk


Larrim: Merchant.

Dia's Apartment


Dia: Has a side-quest. Can become enemy. Can affect alignment.
Bag: Random Contents


The Upper City

Kelba Yurt's Equipment Emporium


Kelba Yurt: Merchant.

Free Clinic


Zelka Forn: Merchant and healer. Has side-quests.
Gurney: Introduces alternative ending to Zelka's Side quest.

Lavin's Ambush


Enemies: Lavin Thug x2

Mugging in Progress


Enemies: Bounty Hunter x2.
Bullied Merchant: Can affect Alignment.

Droids by Janice


Party Member: T3M4. Only joins after you talk to Canderous in the Cantina. Usually costs 2000 Credits but can be bargained down to 1500, or if you threaten Janice you can get him for free. Mandatory.
Janice Nall: Merchant. Can affect alignment.

Elevator Guard


Sith Guard: Bypassing him is part of the Main Quest.

Drunkards


Drunkards x3: Can affect alignment. Can become enemy.

Persecuted Ilthorian


Ilthorian and racist children: Can affect alignment.


Upper City Cantina

Cantina Entrance


Garouk: Sell pazaak Deck, plays tutorial games.
Niklos: Professional Pazaak Player and sore looser. Only plays 5 or 6 times before quitting.
Christya: Resident gold-digger.
Bendak Starkiller: Bloodthirsty duelist. Has side-quests

Main Hub


Sarna: Off-duty Sith to party with.
Canderous: Offers you a way off this planet. Only appears after the swoop race.

Dueling Area


Duelists: Deadeye Duncan, Gerlon Two-fingers, Ice, Marl, Twitch.
Ajuur: Duel Organizer, good source of credits, and can affect alignment.
First Aid: Medpac.

Bar


Gana Lavin: Murderous Spoiled Brat.

Music Room


Jergan: Resident Conman.
Yun Genda: Off-duty Sith to party with.

Dueling Ring


Enemies: Deadeye Duncan, Gerlon Two-fingers, Ice, Marl, Twitch, Bendak Starkiller.


Upper City North Apartments

Family Room


Footlocker: Random Contents

Sith Party


Footlocker: Random Contents
Bag: Sith Armor. Appears only after the Sith Party

Interrogation


Enemies: Sith Commander, Sith Trooper x2. Disappears when Sith Party is triggered. Can affect alignment.
Alien Prisoner: Can affect alignment.
Sith Commander Corpse: 25 credits, Sith Armor.
Sith Trooper 1 Corpse: Concussion Grenade, Poison Grenade, Adrenal Strength.
Sith Trooper 2 Corpse: Sonic Grenade, Adrenal Alacrity.
Footlocker: Random Contents

Empty Apartment


Footlocker: Random Contents

Largo's Hideout


Largo: Has a side-quest. Can become enemy. Can affect alignment.
Footlocker: Random Contents


Lower City

All Vulkar Encounters in this area result in the following:

Gang War


Enemies: Black Vulkar x3

Vulkar Base Entrance


Enemies: Vulkar Guard x2

Hidden Bek and Cantina Entrance


Bouncer: Prevents entrance in Sith Costume, and attacks Vulkars.
Hidden Bek Lookout: Prevents entrance in Sith Costume, and attacks Vulkars. Can become enemy.

Gang Violence 1


Vulkar Encounter: See note.

Gang Violence 2


Vulkar Encounter: See note.
Twi'lek corpse: Medpac x2

Gang Violence 3


Vulkar Encounter: See note.

Gang Violence 4


Vulkar Encounter: See note.

Undercity Entrance


Sith Soldier: You must pass him to continue main quest.
Blaster Turret: Instant death attack. Will attack Vulkars. Can become enemy.


Javyar's Cantina

Cantina Entrance


Uriah: Pazaak Merchant.
Gelrood: Pazaak Player. Has infinite cash.

Main Hub


Mission: Gives you experience for talking to her. Won't join party until the Undercity.
Zaalbar: Doesn't like you. Go away. Don't worry he'll change his mind. (Or is that a bad thing?)
Party Member: Canderous. Offers you a way off the planet. Only appears after the swoop race. Joins your party here if you finish the Sith Base. Mandatory

Music Room


Holdan: Inventor of the Tension Sheet. Involved in Dia's side-quest. Can affect alignment.

Bounty Office


Bib Surool: Manager for the Starlight Dancers.
Lyn Sekla: Auditioning for the Starlight Dancers. You can gain experience by helping her.
Zax: Involved in many side-quests, including all bounties, and Rakghoul serum. Can affect alignment.


Lower City East Apartments

All Vulkar Encounters in this area result in the following:

Room 1


Enemies: Black Vulkar
Footlocker: Random Contents

Room 2


Enemies: Black Vulkar x2
Footlocker: Random Contents

Room 3


Enemies: Vulkar Gang Boss, Vulkar Enforcer
Footlocker: Random Contents
Supplies: Medpac x2

Rankor Trio Band Room


Desk: Datapad. Unnecessary datapad that you can't get rid of.
Security Crate: Echani Fiber Armor, 50 credits. Must be opened by solving puzzle.

Matrik's Apartment


Matrik: Has a side-quest. Can become enemy. Can affect alignment.
Footlocker Random Contents

Corridor


Sentry Droid: Parts needed: 1 to activate, 4 for weapons, 4 for targeting, 5 for shields, 6 to patrol.
Vulkar Encounter x3: See note.


Lower City West Apartments

All Vulkar Encounters in this area result in the following:

Room 1


Enemies: Black Vulkar, Vulkar Gang Boss
Minor Frag Mine: DC 20 to Disable.
Supplies: Armor Reinforcement, Medpac
Footlocker: Random Contents

Room 2


Enemies: Black Vulkar x2
Footlocker: Random Contents

Elam's Room


Minor Gas Mine: DC 20 to Disable.
The Sealed Strongbox: Blaster Pistol, Republic Mod Armor, 100 Credtits. Must be opened by solving puzzle.

Selven's Apartment


Enemies: Selven.
Selven's Corpse: Scope, Adrenaline Amplifier, Neural Band.
Footlocker: Random Contents

Room 3


Enemies: Black Vulkar
Footlocker: Random Contents

Corridor


Vulkar Encounter x2: See note.
Enemies: Black Vulkar x2 & Vulkar Enforcer. They patrol in a clockwise direction.


Hidden Bek Base

All the NPC's in this area only turn on you once you side with Kandon and you open one of the security doors. The Bek Guards appear as soon as you side with Kandon.

Main Room


Enemies: Hidden Bek x5, Hidden Bek Guard.
Gadon Thek: You must talk to him to proceed with the main quest. Moves if you accept Kandon's proposal. If you side with him and return the accelerator, he will take you to the Swoop Race.
Zaedra: Highly protective of Gadon. Can become enemy.
Zaedra's Corpse: Advanced Adrenaline Amplifier

Bar


Enemies: Hidden Bek x3, Hidden Bek Guard.
Plasteel Cylinder: Random Contents

Race Waiting Room


Enemies: Hidden Bek Guard

Computer Room


Console: Computer Spikes needed: 2 to Slice, 5 to reveal map.
This room is inaccessible in the PC version.

Side Room


Minor Frag Mine: DC 20 to Disable.
Footlocker: Random Contents

Barracks


Enemies: Hidden Bek Guard x3
Footlocker: Random Contents

North of Barracks


Minor Flash Mine: DC 20 to Disable.
Footlocker: Random Contents

Elevator Room


Enemies: Sentry Droid
Footlocker x2: Random Contents
Elevator to Gadon's Personal Chambers is in this room.

Gadon's Personal Chambers


Enemies: Keira, Gadon Thek. Attacking Gadon affects alignment.
Footlocker: Advanced Medpac x2, 300 Credits
Gadon's Corpse: Vibration Cell, Power Belt, Memory Package, Energy Shield, Light Battle Armor
Keira's Corpse: Verpine Cardio Regulator, Vibro Double-blade, Military Suit, Light-Scan Visor


Undercity

All Rakghoul Respawn Points in this area result in the following:

Rakghouls will respawn indefinitely, however only when the local area has been cleared of Rakghouls.

Undercity Village


Shaleena: Greets you when you enter the Undercity. Conversation with the bums that you talk to before her can affect alignment. Otherwise useless.
Gendar: Leader of this ragtag group. Answers questions for free. Rather useless.
Rukil: Has side-quests. Can affect alignment.
Igear: Introduces alternative ending to Rukil's Side quest. Can affect alignment. Also a Merchant.

Rakghoul Pen


Enemies: Rakghoul x3
Sick villager x2: Has a side-quest. Can affect alignment.
Healer: Heals you for free.

Village Gate


Enemies: Rakghoul
Hendar: Between a Raghoul and a hard gate. You can save him if you want. He does not affect alignment.
Hester: Can affect alignment if you save Hendar.
Party Member: Mission. You must let her join to proceed forward with the main quest. Unfortunately Mandatory.

Northern Sewer Entrance


Rubble: Random Contents

Sith Patrol


Enemies: Sith Patrol Leader, Sith Trooper x2. This battle can be avoided.
Sith Trooper Corpse: Blaster Rifle, Advanced Medpac
Sith Patrol Leader Corpse: Frag Grenade x2, Sith Energy Shield, Blaster Rifle, Motion detection goggles, Advanced Medpac.

East of Southeast Entrance


Enemies: Rakghoul x2, Rakghoul Fiend x1. Respawn Point. See note.
Corpse: Random Contents

Southeast Sewer Entrance


Enemies: Rakghoul x4, Rakghoul Fiend x1. Respawn Point. See note.
Skeletal Corpse: Random Contents
Corpse: Random Contents
Corpse - Sith soldier: Rakghoul Serum, Blaster Rifle, Heavy Combat Suit, Medpac x2, Beam Splitter, Antidote x2.

Crashed Escape Pod


Enemies: 1 powerful Rakghoul if you don't cure the Republic soldier. 4 normal Rakghoul if you do cure him.
Minor Frag Mine x4: DC 20 to Disable.
Republic Soldier: Sick lemming-like soldier. Can affect alignment.

Meeting with the mercenaries


Enemies: Rakghoul x4.
Canderous: Will help you battle the Rakghoul attack.
Davik Troop x3: Ditto

Northwest Area


Enemies: Rakghoul x6, Rakghoul Fiend x2. Two Respawn points in the west. See note.
Minor Frag Mine: DC 20 to Disable.
Rubble: Random Contents
Corpse: Random Contents
Skeletal Corpse: Random Contents
Outcast Corpse: Promised Land Apprentice Journal, Antidote x2


Lower Sewers

All Rakghoul Respawn Points in this area result in the following:

Rakghouls will respawn indefinitely, however only when the local area has been cleared of Rakghouls.

North Entrance


Enemies: Rakghoul x4-6.
Minor Frag Mine: DC 20 to Disable.
Skeletal Corpse: Random Contents

Entrance to Upper Sewers


Force Field Control: No Computer Spikes. Only Mission can use this.
Minor Frag Mine x2: DC 20 to Disable.

Corridor 1


Enemies: Gamorrean Patrol.

Rusted Droid Room


Rusted Droid: Parts needed: 1 to activate, 4 for weapons, 4 for targeting, 5 for shields, 6 to patrol.
Minor Frag Mine: DC 20 to Disable.
Outcast Corpse: Promised Land Journal, Medpac, Antidote x2

Gammorean Compound


Enemies: Gamorrean Elite x3, Gamorrean Chief
Party Member: Zaalbar. You must find him to proceed with the main quest. Mandatory.

Gammorean Weapons Room


Enemies: Gamorrean x2
Weapons Locker: Frag Grenade x2, Sonic Grenade x2, Stun Grenade x2, Medpac, Scope, Zaalbar's Bowcaster, Pazaak Card ±1, Pazaak Card -2.

West Rakghoul Room


Enemies: Rakghoul x2, Rakghoul Fiend x1.
Minor Frag Mine: DC 20 to Disable.
Skeletal Corpse: Random Contents
Corpse: Random Contents

East Entrance


Enemies: Gamorrean Raider x2, Gamorrean Raid Leader.
Corpse: Random Contents

East Rakghoul Rooms


Enemies: Rakghoul x3, Rakghoul Fiend x1 in the far room. Respawn Point. See note.
Skeletal Corpse: Random Contents
Outcast Corpse: Promised Land Journal, Medpac, Antidote x2

East Waterfall Room


Enemies: Gamorrean x4.

Corridor 2


Enemies: Gamorrean Patrol.

Gear room


Enemies: Rakghoul x4, Rakghoul Fiend x1 in the far room. Respawn Point. See note.

South of the Gear room


Skeletal Corpse: Random Contents

Corridor 3


Minor Gas Mine: DC 20 to Disable.

Southwest Waterfall Room


Enemies: Rakghoul x3-5, Rakghoul Fiend x1 in the far room. Respawn Point. See note.

South of Southwest Waterfall Room


Corpse: Random Contents


Upper Sewers

Waterfall Room 1


Enemies: Gammorean x2, Rakghoul x3. The Rakghoul will be attacking the Gammoreans. You get xP for any Gammoreans and Rakghouls that kill each other, so you can just stand back and let them kill each other off, until only one or two remain.

Southeast of Waterfall Room 1


Minor Frag Mine: DC 20 to Disable.
Skeletal Corpse: Random Contents
Corpse - Sith soldier: Medpac x2, Antidote x2

Corridor 1


Enemies: Gammorean x2

Waterfall Room 2


Enemies: Malfunctioning Droid
Minor Gas Mine: DC 20 to Disable.

Northeast of Waterfall Room 2


Enemies: Gamorrean Raider x2, Gamorrean Raid Leader.
Skeletal Corpse: Random Contents

Corridor 2


Minor Frag Mine: DC 20 to Disable.
Severed arm: Bek Datapad, Synthesized odor

Rankor Pit


Enemies: Stampy the Rancor. Immune to energy and ion damage. Melee attacks and disruptors can hurt it. Attacking him in melee is suicide. Frag grenades work best. Vulnerable to force choke. Getting past Stampy is part of the main quest.
Corpse Pile: Computer Spike, Frag Grenade x2

Vulkar Base Entrance


Enemies:Vulkar Guard x2
Chewed Corpse: Medpac x3


Black Vulkar Main Base

Hallway 1


Security Panel: Cannot Slice. Need Passcard
Enemies: Vulkar Patrol Droid

Disabled Sentry Room


Disabled Sentry: Parts needed: 1 to activate, 4 for weapons, 4 for targeting, 5 for shields, 6 to patrol.
Supplies: Medpac, Computer Spike, Parts

Storage Room


Minor Gas Mine: DC 20 to Disable.
Supplies: Medpac, Computer Spike, Parts

Kitchen and Dining Area


Enemies: Vulkar Cook, Bouncer Droid
Waitress: Can become enemy. Can affect alignment.
Footlocker: Random Contents

Bar


Enemies: Bouncer Droid x2, Vulkar Bartender

Hallway 2


Enemies: Vulkar Patrol Droid

Main Room


Security Panel: Computer Spikes needed: 2 to Slice, 5 to overload barracks, 8 to disable turrets, 3 to open all doors, 5 to reveal map.
Enemies: Black Vulkar x2, Vulkar Sentry Droid x2
Footlocker: Ion rifle, Heavy blaster, Ion blaster
Footlocker: Average Frag Mine, Disruptor Rifle, Military Suit, Heavy Combat Suit, Vibration Cell, Mesh Underlay
Metal Box: Ion Grenades x2, Frag Grenades x2, Concussion Grenades x2

Control Room


Enemies: Black Vulkar. Surrenders. Can affect alignment.
Footlocker: Random Contents

Barracks


Enemies: Black Vulkar x6, Vulkar Lieutenant x2
Lieutenant's Corpse x2: 100 Credits, Passcard, Energy Shield, Advanced Medpac
Footlocker: Random Contents
Supplies: Medpac, Computer Spike, Parts

Pool Room


Pool Droid: Parts needed: 1 to activate, 5 to crawl into pool.
Deadly Gas Mine x3: DC 30 to Disable.
Footlocker: Plasma Grenade x3, Cardio-Regulator, Hair Trigger, Durasteel Bonding Alloy

Garage Elevator


Enemies: Defense Turret x3. Insta-kill.


Black Vulkar Garage

Main Room


Junkpile Droid (Mark 2): Parts needed: 1 to activate, 4 for weapons, 4 for targeting, 5 for shields, 6 to patrol.
Junkpile Droid (War Droid): Parts needed: 1 to activate, 4 for weapons, 4 for targeting, 5 for shields, 6 to ram loading bay doors, 6 to patrol.
Enemies: Vulkar Patrol Droid (Sentry)

Hallway 1


Enemies: Garage Head, Vulkar Guard x2

Garage Head Office


Garage Computer Computer Spikes needed: 2 to Slice, 5 to overload swoop bike, 3 to open security doors, 5 to reveal map.
Supplies: Medpac x2, Computer Spike x2, Parts
Garage Head's Desk: Pazaak Card +3, Pazaak Card -2, Improved Energy Cell, Garage Head Key card

Office Workshop


Enemies: Vulkar Gang Member x2
Footlocker: Random Contents

Hallway 2


Enemies: Random Encounter, Black Vulkar x2-4
Minor Gas Mine x2: DC 20 to Disable.

Workshop 1


Enemies: Vulkar Gang Member
Radiation Shields: Energy Shield

Workshop 2


Enemies: Vulkar Gang Member x2
Workbench: Able to upgrade items. Works only on carried items and those equipped by NPC's in the party.

Guard's Lounge


Enemies: Vulkar Guard x4

Engine Lab


Enemies: Kandon Ark. Kandon's Bodyguard (Female Twi'lek) x1, Kandon's Bodyguard x2. Siding with Kandon will prevent this battle temporarily. You can always return, and battle them sans Kandon. Can affect alignment. If you side with him and kill Gadon, he will greet you when you enter the base and take you to the Swoop Race.
Minor Frag Mine: DC 20 to Disable.
Kandon's Bodyguard's Corpse (Female Twi'lek): Heavy Blaster, Aural Amplifier
Kandon's Corpse: Hair Trigger, Response Package, Disruptor Pistol, Military Suit, Verpine Headband
Prototype Accelerator: Exactly as it says. Needed to finish non-dark main quest.

Loading Bay


Enemies: Vulkar Patrol Droid. Combat Droid Level 8 has Carbonite projection unit. Dangerous to solo.
Footlocker: Random Contents
Strong Box: 2000 Credits, computer spike x6, Hyper-battle stimulant, plasma grenade x5


Swoop Platform

Swoop Platform


Enemies: Brejik, Redros, Vulkar Guard x2
Race Announcer: Talk to him to race one of your heats.
Redros: If you race for the Beks, Redros will beat your best time once.
Anglu: If you race for the Vulkars, Anglu will beat your best time once.
Party Member: Bastila. Finding her is the main quest for the first half of Taris. Mandatory.
Brejik's Corpse: Brejik's Belt, Brejik's Gauntlets, Brejil's Armband, DoubleBladed Lightsaber


Sith Base

Reception Desk


Reception Terminal Computer Spikes needed: 2 to Slice, 5 to overload barracks, 10 to disable assault droid shield, 8 to open elevator, 8 to take turrets offline, 8 to take droids offline, 10 to hack droids targeting, 5 to reveal map.
Enemies: Technician, Sith Trooper x3
Receptionist Can affect alignment. Can become enemy.

Medical Room


Enemies: Sentry Droid x2, Medical Droid
First Aid: Medpac x2
Medical Droid Remains: Droid Light Plating Type 1, Energy Shield Level 2, Computer Probe

Minor Control Center


Security Terminal Same options as Reception Terminal. See Above
Enemies: Sentry Droid x2
Minor Gas Mine: DC 20 to Disable.
Supplies: Repair Kit x1

Execution Chambers


Enemies: Sentry Droid x2
Nameless Duros in Trouble Can affect alignment.
Footlocker: Random Contents

Hallways


Rusted Sentry: Parts needed: 1 to activate, 4 for weapons, 4 for targeting, 5 for shields, 6 to patrol.
Enemies: Sentry Droid
Enemies: Sentry Droid

Main Barracks


Enemies: Sith Captain, Sith Trooper x2, Sentry Droid x2
Footlocker: Random Contents

Major Control Center


Security Terminal Same options as Reception Terminal. See Above
Enemies: Technician x4, Sith Trooper x2
Minor Gas Mine x2: DC 20 to Disable.

Armory


Enemies: Blaster Turret x2
Minor Gas Mine: DC 20 to Disable.
Weapons Locker: Ion Rifle, Beam Splitter
Weapons Locker: Disruptor Rifle, Energy Projector
Weapons Locker: Frag Grenade x3, Sonic Grenade x3, Concussion Grenade x3
Weapons Locker: Flame Thrower, Shield Disruptor

Secondary Barracks


Enemies: Sith Trooper x3
Footlocker: Sith Base Passcard, Improved Energy Cell

Elevator Room


Enemies: Assault Droid, Blaster Turret x2

Sith Governor's Room


Enemies: Sith Governor
Sith Governor's Corpse Taris Launch Codes, Adrenaline Amplifier, Energy Shield, Strength Gauntlets, Neural Band
Strong Box: Light Battle Armor, Security Spike x3, Computer Spike x3, Durasteel bonding alloy
Strong Box: 500 Credits


Davik's Estate

If you attack any of the guests while on Davik's Estate, a group of guards from one of the rooms will seek you out and attack you.

Your Quarters


Footlocker: Random Contents

Rodian's Quarters


Rodian: Bug face, who wants to die. Can affect alignment. Can become enemy.
Footlocker: Random Contents

Bouty Hunter's Quarters


Enemies: Bounty Hunter. Battle can be avoided.
Footlocker: Random Contents

Calo Nord's Quarters


Footlocker: Hair Trigger, Pazaak Card ±1
Footlocker: Datapad, 100 Credits, Pazaak Card -2, Pazaak Card -3

Slave Quarters


Slave x3: Answers questions and gives massages (to the disdain of Carth or Bastila depending on gender). Otherwise useless
Footlocker: Random Contents

Barracks (Throne Room)


Security Terminal Computer Spikes needed: 2 to Slice, 5 to gas barracks (x4), 3 to open security doors, 10 to disable hangar security, 5 to reveal map. If you have the Computer passcard, access is free. If you talk to Hudrow, disabling hangar security is free, but nets you no experience.
Enemies: Guard x3

Barracks (Storage)


Enemies: Guard x3
Minor Frag Mine: DC 20 to Disable
Supplies: Medpac, Computer Spike x2, Parts, Repair Kit

Hallway


Enemies: Bounty Hunter. Patrols hallway.
Bounty Hunter Corpse: Computer Passcard, Energy Shield

Barracks (Spice Lab)


Enemies: Guard x6

Barracks (Hangar)


Security Terminal Same options as other Security Terminal. See Above
Enemies: Guard x3

Spice Lab


Enemies: Spice Lab Tech x2, Guard x4
First Aid: Medpac

"Guest" Room (Torture Chamber)


Enemies: Torture Droid x2
Hudrow: Gives you information to bypass Hangar security. Can affect alignment. Can become enemy.

Noble's Room


Enemies: Tarisian Noble. Battle can be avoided. He gives you a 5 credit tip if you do.
Strong Box: Advanced Medpac, Heavy Blaster, Armor Reinforcement
Strong Box: 500 Credits

Hangar


Enemies: Calo Nord, Davik. First "Boss" battle. Davik is weaker, but Calo only needs to be taken down to half. For the amount of build-up, Davik is pathetic. Crime-lord my arse.
Davik's Corpse: Davik's War Suit, Arkanian Energy Shield, Davik's Visor





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