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Dungeon: Temple of the Mad God
Level 1
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| Teleport [APAR] Spell: IN / OUT / SAME LEVEL |
1: | A message on the wall, scrawled in blood, says, "The ancient witch king yet lives..." |
2: | You have entered the burial preparation chamber. Few but the priests of the Mad God have seen this and lived. |
3: | Around you stretches miles of winding, twisting tunnels. The ancient bones of acolytes jut out of the earth. |
4: | On the wall is etched this rhyme: Fifteen doors east and thou art there / On souls they feast in the dark one's lair |
Level 2
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| Teleport [APAR] Spell: IN / OUT / SAME LEVEL |
1: | A sign proclaims that you have entered the chambers of Bashar Kavilor, High Priest. Prepare to die! |
2: | A voice form no where proclaims: To the tower fly / A mad one die / Once lost the eye |
3: | Stasis chamber ahead: Those who venture ahead should prepare for a long stay! |
A: | Bashar Kavilor's pet dragon "Sphynx" [Grey Dragon] guards the treasure chamber -> Battle |
B: | Bashar Kavilor [Master Sorcerer] -> Battle |
C: | Stasis Chamber: After entering you can't move anymore. But you can still teleport out with the [APAR]-Spell. |
D: | Soul Sucker: A very dangerous creature, especially in this stage of the game. Avoid it at all costs! -> Battle |
Level 3
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| Teleport [APAR] Spell: IN / OUT / SAME LEVEL |
1: | A message is scrawled on the wall in blood: Seek the Mad One's stoney self in Harkyn's domain. |
A: | Witch King [Spectre] -> Battle -> Important item: "Eye" |
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