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Villains
This is a list of the villains and the information about them and their armies(Numbers of soldiers are approximate):
Villains of Continentia
Villains of Forestria
Villains of Archipelia
Villains of Saharia
| Ragface
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Alias | none
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Reward | 20,000 Gold
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Continent | Archipelia
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Features | Ragface is an undead, he is covered from head to toe in moldering green strips of cloth, a rotting smell follows him.
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Crimes | Conspiracy against the crown and leading an insurrection in saharia.
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Army | A horde of (220+) zombies, a multitude of (640+) skeletons, a lot of (50-55) Ghosts, many (30) Vampires, a few (10) Demons
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Notes | Once again, only larger: Rampaging hordes of undead!!!!! Use the same srategies you used against Rinaldus Drybone (keep low HP units away from Ghosts, keep large groups away from Demons, bring lots of turn undead spells, etc.).
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| Mahk Bellowspeak
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Alias | Bruiser
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Reward | 25,000 Gold
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Continent | Archipelia
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Features | Bright orange body hair on a fluorescent green body. A tendency to shout for no apparent reason.
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Crimes | Mahk is wanted for the conspiracy against the crown, leading a jail break and for piracy on the open seas.
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Army | a few (5-10) dragons, many (30-35) giants, many (30-35) ogres, a horde of (200+) orcs, a horde of (200+) gnomes
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Notes | Dragons are the strongest units in the game, they are immune to all magic, you need many Demons, Knights, Dragons, or something else very powerful to beat his Dragons. I recommend finding the map to Saharia and going there to get some better units before taking him on. The best thing to do is to use Fireballs on the other units while sending several units of strong troops to take on the Dragons. The only real threat once you kill the Dragons is the Giants, so I suggest getting them next.
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| Auric Whiteskin
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Alias | The Barbarian
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Reward | 30,000 Gold
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Continent | Archipelia
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Features | Auric is heavily muscled and wears a protective skin made from the hides of baby lambs.
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Crimes | Auric is wanted for conspiracy and for leading the rebellion of the continent Saharia.
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Army | many (~45) barbarians, many (~20) giants, a horde of (300+) gnomes, a horde of (~110) nomads, a multitude of (750+) peasants
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Notes | The large number of peasants may seem scary at first, but they're not even very strong. The real things to worry about are the Barbarians and Giants. Take them out with magic and attacks then hit the Gnomes and Nomads. The Peasants should die from counter-attacks alone.
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| Czar Nikolai the Mad
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Alias | The Mad Czar
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Reward | 35,000 Gold
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Continent | Archipelia
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Features | The czar has eyes which change colour constantly, he also has a sulphur smell emmanating from his body.
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Crimes | The czar is wanted for leading a conspiracy against the crown for violating diplomatic immunity and for murder
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Army | a horde of (~110) pikemen, many (40-50) archers, a lot of (85-90) cavalry, a lot of (60-65) knights, a few (5-10) dragons
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Notes | Dragons again, use the same strategy as before (gang up on them) while using Fireballs (plus Druid/Archmage magic and shooting) on the Knights. After you kill the Knights and Dragons get the Cavalry and the rest is just easy.
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