Army Ablities

These are the Stats for every army in the game in alphabetical order, enjoy
ImageArmyHPDamageMovecostwageSLMoraleHomeSpecial
ArcherArcher101-22250252BCastleShoot(1-3)
ArchmageArchmage252-3fly12001205CPlainsFireball
BarbarianBarbarian401-63750754CPlainsNone
CavalryCavalry203-54800804BCastleMust get 1 promotion
DemonDemon505-7Fly30003006EDungeonHalf
DragonDragon20025-50Fly50005006DHillsMagic Immunity
DruidDruid252-3210001005CForestsLightning Bolt
DwarfDwarf202-41350353CHillsNone
ElfElf101-23200203CForestsShoot(2-4)
GhostGhost103-43400404EDungeonsDrain, Undead, see below
GiantGiant6010-20320002005CHillsShoot(5-10)
GnomeGnome51-316062CForestsNone
KnightKnight356-10110001005BCastleMust get 2 promotions
MilitiaMilitia21-225052ACastleNone
NomadNomad152-43300303CPlainsNone
OgreOgre403-51750754DHillsNone
OrcOrc52-32757.52DHillsShoot
PeasantPeasant1111011APlainsNone
PikemanPikeman102-42300303BCastleNone
SkeletonSkeleton31-224042EDungeonsUndead
SpriteSprite11-2Fly151.51CForestsNone
TrollTroll502-5110001004DForestsRegenerate after fight
VampireVampire303-6Fly15001505EDungeonsUndead,regenerate
WolfWolf31-334042DPlainsNone
ZombieZombie5215052EDungeonsUndead

Description of Terms


HP

The amount of damage the unit can take before suffering losses (If you don't know this one then you probably don't play many RPG's).

This also determines how many of the unit you can control. You must have control greater than or equal to the HP of the army (total) to command that army.

You cannot hire more than you can control, but there are many means (such as a ghost's drain or clone/instant army spells) that can put you past the limit.


Damage

This number represents how much damage can be dealt with each attack.

Many factors can affect the actual damage dealt (such as morale, SL, and The Sword of Prowess).


Move

This number tells how many spaces the army can move in a turn.

If a unit uses up all of it's movement for a turn it may not attack.

"Fly" means the unit can move anywhere on the battlefield (that is not occupied by something else) then either move 1 space or attack.

If your army has only flying armies (not including sprites) then you can fly by pressing B on the world map, you can only land in grassy areas.


Cost

This number tells the price of hiring a soldier of that type.


Wage

This tells how much you must pay the soldiers each week, if you can't pay, the whole unit will leave your army.


SL

Skill level, this tells how skilled the unit is, which affects many things (for example something with a high SL will be more likely to win when attacking somthing with a low SL).


Morale

This is the morale type of the unit, this (with other factors) determines the units morale.
  ABCDE
Other ANNNNN
UnitsBNNNNN
In Army:CNNHNN
 DLNLHN
 ELLLNN

L = Low morale (if any low in army).

N = Normal morale.

H = High morale (only if all units are H).

The top is the unit whos morale you want to know, the side is the other units in the army.

certain units have low morale when put with other units, whereas some units increase the morale of certain types.

Morale can affect many things including the amount of damage done.


Home

This is where the unit can be found, for example:Sprites are found in forests, some units are only found at king maximus's castle (castle) these are the pictures of the dwellings:

PlainsHillsForestsDungeons


Special

SpecialDescription
ShootShooting allows you to hit enemies at a distance, you can shoot anywhere on the battlefield. Shooting does less damage than normal attacks but is still effective. You cannot shoot when there is an enemy unit adjacent to you.
PromotionsThese refer to certain units in maximus's castle that require promotions to hire. Cavalry requires one, Knights require 2.
UndeadUndead are the dead that have been animated by magic to fight. Undead are effected by turn undead, the most powerful attack spell.
DrainWhen ghosts kill enemies half of the slain enemies become ghosts in that unit. This is an easy way to lose control of a unit. Another thing about ghosts is that if the week of the peasant comes while you have ghosts they become peasants
Fireball/lightning boltArchmages and druids have the ability to cast spells to a devastating effect. Archmages can cast 2 per battle, druids can cast 3. It cannot be cast when an enemy is adjacent to the casting unit.
Spell immunityDragons are immune to all spells good and bad. That includes those cast by Druids and Archmages.