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Magic
Water-Fire-Earth-Wind-Sun-Moon
Water
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Squall |
JP: 1 |
Hits all enemies |
Weak water attack vs all enemies. |
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Life Water |
JP: 1 |
1 party member |
Recovers HP. |
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Mystic Water |
JP: 3 |
1 party member |
Remove adverse status effects. |
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Water Ball |
JP: 6 |
1 party member |
Water blocks attacks; regenerate HP when water is in the air. |
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Sparkling Mist |
JP: 2 |
Hits all enemies |
Slightly lowers enemies's hit %; not very effective. |
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Thunderclap |
JP: 7 |
Hits all enemies. |
Electrical damage to all enemies; may stun at high levels. |
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Quicktime |
JP: all |
All allies. |
All allies strike before the enemies; the more JP used, the longer it lasts. |
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Fire
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Air Slash |
JP: 1 |
Hits 1 enemy (1 row at Lv. 20) |
Hits one enemy (row at Lv. 20) with a weak fire attack. |
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Hard Fire |
JP: 2 |
One ally. |
Counter attack; speed up. |
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Self Burning |
JP: 5 |
Caster only. |
Fire counter attack; nullify fire attacks on caster. |
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Feather Seal |
JP: 3 |
One ally. |
User becomes invisible; wears off when user acts, |
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Bard Song |
JP: 3 |
All allies. |
Wakes up the entire party; increase magic defense. |
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Fire Wall |
JP: 7 |
All allies. |
Defends the party against heat/cold; fire attack at level 20. |
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Reviver |
JP: 16 |
One ally. |
Restores all HP when defeated. |
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Earth
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Stone Bullet |
JP: 1 |
One enemy (All enemies at Lv 20) |
Hit one enemy (all enemies at Lv 20) with a weak earth attack. |
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Berserk |
JP: 3 |
One ally. |
Attack up. |
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Crack |
JP: 4 |
Enemy- horizontal line. |
Hits enemies in a horizontal line with a medium-powered earth attack. |
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Stone Skin |
JP: 3 |
One ally. |
Defense up; turn to stone over time. |
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Earth Heal |
JP: 4 |
One ally. |
Recover HP; heals poison at Lv 20. |
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Gold Touch |
JP: 6 |
One enemy. |
Kills enemy and turns it into gold. |
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Super Gravity |
JP: 9 |
One enemy. |
Causes massive damage and lowers speed. |
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Wind
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Wind Dart |
JP: 1 |
One enemy. |
Weak wind attacks against 1 enemy; extra dart every 5 levels. |
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Nap |
JP: 3 |
All enemies. |
Puts all enemies to sleep. |
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Dancing Leaf |
JP: 5 |
One ally. |
Defense up. |
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Sewn Bind |
JP: 4 |
All enemies. |
Ground attack and stun all enemies. |
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Suction |
JP: 5 |
One enemy. |
Absorb HP from one enemy. |
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Tornado |
JP: 8 |
All enemies. |
Strong wind attack vs all enemies; anti-air. |
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Dragon God |
JP: 18 |
Caster. |
Unlimited HP/WP/JP. Lost 1 LP with each hit. |
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Sun
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Sunshine |
JP: 1 |
All enemies. |
Weak sun attack vs all enemies; anti-undead. |
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Heat Wave |
JP: 4 |
All enemies. |
Heat damage to all; speed down. |
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Star Fixer |
JP: 5 |
One enemy. |
Heat damage to all; can paralyze. |
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Day Break |
JP: 7 |
All enemies. |
Can instantly kill all enemies. |
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Sun Wind |
JP: 9 |
All ememies. |
Heat damage to all; can confuse. |
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Rebirth Wind |
JP: 7 |
One ally. |
Recovers HP; best recovery spell. |
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Illusion Sun |
JP: 11 |
Caster. |
Randomly deflects physical/magical attacks. |
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Moon
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Shadow Bolt |
JP: 1 |
One enemy. |
Darkness attack against one enemy; may stun Lv 20. |
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Moon Glow |
JP: 2 |
One ally. |
Magic Defense and Speed up. |
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Soul Freeze |
JP: 6 |
All enemies. |
Cold damage to all; may silence/paralyze at Lv 20. |
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Moon Shine |
JP: 5 |
One ally. |
Recover HP; heals darkness. |
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Moon Read |
JP: 2 |
One enemy. |
Remove a % of the enemy's max HP; can be very effective against some enemies. |
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Charm Light |
JP: 3 |
Caster. |
Increases Charm. |
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Shadow Servant |
JP: 10 |
Caster. |
Creates a double of the caster repeating all of his/her actions. Cancelled
if hit. |
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