Deneb's Garden
Hidden Cities - 1
Treasures - 2
This is much tougher than Lake Jannenia. It's not as open a map
as it could be, but don't let that fool you. There are two conspicuous roads to
your base however when I played I found that the enemy took the slow way and
moved across the mountains in a straight line towards my base. This may be your
first stage where your Lord sees some combat action, so hopefully he's not too
pathetic. If he is, then help him out with Tarots. They, combined with the
Lord's inherently good attacks, should hopefully provide enough firepower to win
the battle and hold off the enemy until stronger units can arrive.
Send a strong unit southwest into Talka, the city right next to
you. This will ensure that your Lord won't have to face the enemy without a
single source of help. Now send another unit west along the road and liberate
the Temple and the city (Roseanhe) there. The city has a shop in it. Send
another unit south of your base along that road and liberate the two cities on
it (Valparin and Peltmont).
The enemy should be coming now. Be extremely cautious. Their
logical route would be through Roseanhe, but in my case they just went straight
northeast from their base to mine. There's no Undead, but there are Faeries,
which are quite useless. The most annoying enemy is the Cockatrice since it
turns people to stone.
Note: since the map is big and you'll be doing a lot of
traveling, you may find yourself in spontaneous fights that begin with a message
saying that you were attacked by a Neutral character. In such fights, if you
bring up the menu in the battle you'll get an extra option, Befriend. The higher
your reputation is, the higher the odds that this will succeed. Success results
in the monster joining you.
Use a flying unit to pick up the two treasures. One is in a
clearing in the western mountains and the other is in a clearing in the central
southern ones (at the bottom of the map). When you have done this, send your
strongest unit across the mountains to the hidden city of Anquard (it's at the
end of the road that leads out of the enemy base). Do this between waves of
enemies, then sit until the next wave ends and march into the enemy base. Meet
Deneb, an annoying witch who wears pink and talks like a Valley Girl.
Boss: Deneb
HP: 125 | STR: 74 | AGI: 94 | INT: 121 | CHA: 59 | ALI: 47 | LUK: 68
P: 25 | F: 30 | I: 28 | E: 31 | B: 48 | W: 50
Deneb
is physically weak and she's in the front row. That's a good thing. She also
comes with four Pumpkins. That is not a good thing. Pumpkins have only
one attack, and it halves the HP of everyone in your party. Play a Fool card,
and they're gone, making the fight extremely short. For the sadistic, use a
Lovers to make them use their devastating attack on their leader.
Without either of those cards, it won't be a cakewalk. Use a
card like Magician, Hermit or Tower to soften them up a little and hope that
with your subsequent magic and physical attacks Deneb will be dead. After the
fight, you'll get a choice between killing her and sparing her. Sparing her will
allow you to later get the ability to recruit Pumpkins as well as Deneb herself,
but don't. It will lower your reputation. Besides, Deneb is annoying as hell.
Kill her and laugh. As for Pumpkins, if you want them so much then wander around
the mountains in this stage and some neutral ones will attack you eventually.
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