This is your leader. You named him at the beginning of the game. Lords
come in two kinds, male and female. Their attacks vary depending on the answers
you gave Warren in the intro. "Good" answers will get you attacks like
Banish, "Neutral" ones will get you Slash, Thunder or Iainuki, and
"Evil" answers will get you Poison and Phantom. The Lord is strong,
and capable of withstanding some pounding. All EXP from enemies killed by Tarot
cards goes straight to him (or her). It's best to keep him or her under-leveled
so he doesn't lose too much ALI. Thus, it follows that you should keep him at
the base, out of the way of battle, and protect him with a strong unit just in
You fight two of these in the game. They're in the back row both times.
They use a lot of Black Magic. The first one uses Nightmare followed by Phantom
and the second uses Phantom twice. It follows that they are weak to White Magic,
and can easily be killed by means of Angels, Princesses, and Judgment cards.
You fight four of these in the game - Debonair, Figaro, Previa and
Luvalon. You can only recruit two - Debonair and Tristan. They are great
fighters. In the front row, they get three physical attacks. They are
exceptional swordsmen, outmatched only by Dragoons. If they are the leaders,
they can recruit five other classes. Tristan's recruits are different from
Debonair's. An excellent class!
You fight three of these - Slust, Fenril and Fogel. You can recruit all
three if you have a high reputation and the Star of Heroes. They are all located
on Sky Islands, found by finding Chaos Gates in some stages. Dragoons are
excellent. They are nearly impervious to physical attacks, and other than Black
Magic not much fazes them. In the front row, they provide an indestructible
barrier, as well as three physical attacks a piece. Put them in a unit with a
spellcaster and a healer for maximum carnage. They recruit different units as
well. Fogel recruits more than the two others, and among his possible recruits
is the dragon Tiamat.
There are two of them, and you fight them both in one battle. They are
the bosses of the stage Fort Allamoot. They have some powerful physical attacks
and spells (including Nova), however after a few turns they will do the powerful
Gemini attack which combines their bodies into one and decimates your party. Be
advised that after you kill one of them, he can't be revived and the Gemini
attack cannot be used.
You fight one of these. He is the boss of the stage City of Xanadu. He
has an STR rating of above 200, making him an incredibly strong fighter. His
unit comes with some back-row spellcasters as well, making the battle even
harder. A powerful magic team will take even this powerhouse down with little
The corrupted Empress of Zeteginea makes a last stand in the stage
Zeteginea. She has only two cohorts, and they're all in the back row, so she's
vulnerable to your fighters as well as to your mages. She casts Firewall twice,
and it is very strong, so try and take her down before the second cast.
You fight many of these, although they're all the same person. Dark
Prince Gares will fight you once in Island Avalon and once in Shangrila. When
you get to Zeteginea, you will fight numerous clones of him with flying cohorts.
Fortunately, finding the source of the clones will eliminate them all. When you
reach Temple Shalina, you will face his true form. He uses a powerful Black
spell and follows it up with some mean physical attacks.
After Gares is killed at Temple Shalina, you will fight the Sage
Rashidi, the evil bastard responsible for everything bad in the world. He will
use very powerful magic of many different elements, but White magic and Judgment
cards will drain his health in no time.
Killing Rashidi will get you into battle with this Ultimate Evil,
Diablo. The strategy for beating him is found in the walkthrough, so I won't go
into it here. He comes with two very strong cohorts and has an instant-death
attack, not to mention over 400 HP.