The Golem Family

Legendary monsters pulled from the earth itself, these behemoths of clay and stone are lumbering, slow and fragile when attacked, but they can also deliver crippling blows to front rank characters.

Golem HP: 45+2
STR: 56+4 AGI: 31+1 INT: 30+2 CHA: 20 ALI: 50 LUK: 39
P: 69 F: 38 I: 63 E: 61 B: 55 W: 43
Type: Plains (5) Size: Large Cost: 100+20
Front Row: Punch (3) Back Row: Punch (2)
Notes: What a terrible character. It's STR isn't even that high, and it can't dodge attacks worth crap. It's slow and it takes up the same amount of space as two small units. It will take about two magic attacks to kill one of these. Do not ever recruit them.

 

Rock Golem HP: 53+2
STR: 60+4 AGI: 32+1 INT: 30+2 CHA: 30 ALI: 55 LUK: 40
P: 43 F: 33 I: 48 E: 53 B: 55 W: 5
Type: Mountains (5) Size: Large Cost: 600+70
Front Row: Punch (3) Back Row: Punch (2)
Notes: Were you expecting a difference from the regular Golem? Too bad.

 

Iron Golem HP: 67+2
STR: 63+4 AGI: 33+2 INT: 30+2 CHA: 48 ALI: 73 LUK: 45
P: 82 F: 41 I: 81 E: 72 B: 63 W: 90
Type: Plains (5) Size: Large Cost: 1700+180
Front Row: Punch (3) Back Row: Punch (2)
Notes: The last Golem is stronger against magic than the others, but the cost should make you retch in disgust. What a terrible family of units.