|
The Golem Family
Legendary monsters pulled from the earth itself, these
behemoths of clay and stone are lumbering, slow and fragile when attacked, but
they can also deliver crippling blows to front rank characters.
Golem |
HP: 45+2 |
STR: 56+4 |
AGI: 31+1 |
INT: 30+2 |
CHA: 20 |
ALI: 50 |
LUK: 39 |
P: 69 |
F: 38 |
I: 63 |
E: 61 |
B: 55 |
W: 43 |
Type: Plains (5) |
Size: Large |
Cost: 100+20 |
Front Row: Punch (3) |
Back Row: Punch (2) |
Notes: What a terrible
character. It's STR isn't even that high, and it can't dodge attacks
worth crap. It's slow and it takes up the same amount of space as two
small units. It will take about two magic attacks to kill one of these.
Do not ever recruit them. |
Rock Golem |
HP: 53+2 |
STR: 60+4 |
AGI: 32+1 |
INT: 30+2 |
CHA: 30 |
ALI: 55 |
LUK: 40 |
P: 43 |
F: 33 |
I: 48 |
E: 53 |
B: 55 |
W: 5 |
Type: Mountains (5) |
Size: Large |
Cost: 600+70 |
Front Row: Punch (3) |
Back Row: Punch (2) |
Notes: Were you expecting a
difference from the regular Golem? Too bad. |
Iron Golem |
HP: 67+2 |
STR: 63+4 |
AGI: 33+2 |
INT: 30+2 |
CHA: 48 |
ALI: 73 |
LUK: 45 |
P: 82 |
F: 41 |
I: 81 |
E: 72 |
B: 63 |
W: 90 |
Type: Plains (5) |
Size: Large |
Cost: 1700+180 |
Front Row: Punch (3) |
Back Row: Punch (2) |
Notes: The last Golem is
stronger against magic than the others, but the cost should make you
retch in disgust. What a terrible family of units. |
|