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The Giant Family
Giants are powerful fighters and tough opponents when you must
face them. Those of high alignment can aid your quest for the best ending to the
game.
Giant |
HP: 89+7 |
STR: 54+3 |
AGI: 40+2 |
INT: 30+2 |
CHA: 33 |
ALI: 50 |
LUK: 44 |
P: 48 |
F: 42 |
I: 37 |
E: 41 |
B: 40 |
W: 40 |
Type: Plains (5) |
Size: Large |
Cost: 200+60 |
Front Row: Club (3) |
Back Row: Club (2) |
Notes: Giants have high STR
and HP, but they are terrible. Their attack misses far too often for it
to be useful. You may want to consider leveling up the Giant and
changing its class, though. |
Fire Giant (Giant Lv. 10+ ALI 50-80) |
HP: 94+8 |
STR: 57+4 |
AGI: 38+3 |
INT: 37+2 |
CHA: 38 |
ALI: 70 |
LUK: 48 |
P: 52 |
F: 80 |
I: 15 |
E: 54 |
B: 35 |
W: 60 |
Type: Snowfield (5) |
Size: Large |
Cost: 750+130 |
Front Row: Club (3) |
Back Row: Fire Bolt (2) |
Notes: A high-ALI Giant with
a back-row magical attack. He's very weak to Ice, as could be expected.
Use them sparingly, as you should all characters who are too dependent
on one element. |
Ice Giant (Giant Lv. 8+ ALI 0-40) |
HP: 75+8 |
STR: 59+4 |
AGI: 49+3 |
INT: 36+2 |
CHA: 36 |
ALI: 27 |
LUK: 47 |
P: 57 |
F: 5 |
I: 80 |
E: 37 |
B: 54 |
W: 32 |
Type: Mountains (5) |
Size: Large |
Cost: 630+110 |
Front Row: Club (3) |
Back Row: Ice Bolt (2) |
Notes: A Giant dependent on
Ice instead of Fire. Very weak to Fire and an Ice-based back-row spell,
plus low ALI. Fire Giants are better, but better yet would be the idea
to not upgrade your Giant until level 15. |
Titan (Giant Lv. 15+ ALI 70+) |
HP: 85+8 |
STR: 62+4 |
AGI: 45+3 |
INT: 40+3 |
CHA: 47 |
ALI: 75 |
LUK: 41 |
P: 54 |
F: 47 |
I: 39 |
E: 52 |
B: 15 |
W: 80 |
Type: Plains (5) |
Size: Large |
Cost: 920+190 |
Front Row: Club (3) |
Back Row: Gale (2) |
Notes: Gale attacks an
entire enemy unit with a physical attack. Titans are the best Giants -
strong, high in HP and ALI, and with a back-row area-attack spell. They
are, however, extremely vulnerable to Black Magic. |
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