The Giant Family

Giants are powerful fighters and tough opponents when you must face them. Those of high alignment can aid your quest for the best ending to the game.

Giant HP: 89+7
STR: 54+3 AGI: 40+2 INT: 30+2 CHA: 33 ALI: 50 LUK: 44
P: 48 F: 42 I: 37 E: 41 B: 40 W: 40
Type: Plains (5) Size: Large Cost: 200+60
Front Row: Club (3) Back Row: Club (2)
Notes: Giants have high STR and HP, but they are terrible. Their attack misses far too often for it to be useful. You may want to consider leveling up the Giant and changing its class, though.

 

Fire Giant (Giant Lv. 10+ ALI 50-80) HP: 94+8
STR: 57+4 AGI: 38+3 INT: 37+2 CHA: 38 ALI: 70 LUK: 48
P: 52 F: 80 I: 15 E: 54 B: 35 W: 60
Type: Snowfield (5) Size: Large Cost: 750+130
Front Row: Club (3) Back Row: Fire Bolt (2)
Notes: A high-ALI Giant with a back-row magical attack. He's very weak to Ice, as could be expected. Use them sparingly, as you should all characters who are too dependent on one element.

 

Ice Giant (Giant Lv. 8+ ALI 0-40) HP: 75+8
STR: 59+4 AGI: 49+3 INT: 36+2 CHA: 36 ALI: 27 LUK: 47
P: 57 F: 5 I: 80 E: 37 B: 54 W: 32
Type: Mountains (5) Size: Large Cost: 630+110
Front Row: Club (3) Back Row: Ice Bolt (2)
Notes: A Giant dependent on Ice instead of Fire. Very weak to Fire and an Ice-based back-row spell, plus low ALI. Fire Giants are better, but better yet would be the idea to not upgrade your Giant until level 15.

 

Titan (Giant Lv. 15+ ALI 70+) HP: 85+8
STR: 62+4 AGI: 45+3 INT: 40+3 CHA: 47 ALI: 75 LUK: 41
P: 54 F: 47 I: 39 E: 52 B: 15 W: 80
Type: Plains (5) Size: Large Cost: 920+190
Front Row: Club (3) Back Row: Gale (2)
Notes: Gale attacks an entire enemy unit with a physical attack. Titans are the best Giants - strong, high in HP and ALI, and with a back-row area-attack spell. They are, however, extremely vulnerable to Black Magic.