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The Faerie Family
Don't underestimate these creatures. They can be very
beneficial to the characters they accompany.
Faerie |
HP: 48+3 |
STR: 38+2 |
AGI: 52+4 |
INT: 49+4 |
CHA: 25 |
ALI: 50 |
LUK: 62 |
P: 30 |
F: 20 |
I: 23 |
E: 28 |
B: 40 |
W: 50 |
Type: Low Sky (1) |
Size: Small |
Cost: 100+70 |
Front Row: Slap (2) |
Back Row: Kiss (1) |
Notes: This is a terrible
character. Weak to every single element and physical attacks, pathetic
HP and STR, and equally worthless attacks. Slap destroys Undead, and
Kiss raises one ally's attack power. Shun these. |
Pixie (Faerie Lv. 10+ ALI 30-70) |
HP: 56+3 |
STR: 43+2 |
AGI: 57+5 |
INT: 53+4 |
CHA: 37 |
ALI: 55 |
LUK: 65 |
P: 32 |
F: 28 |
I: 25 |
E: 26 |
B: 40 |
W: 55 |
Type: Low Sky (1) |
Size: Small |
Cost: 400+170 |
Front Row: Slap (2) |
Back Row: Kiss (1) |
Notes: Did you expect
something different from the regular Faerie? Too bad. Pixies are equally
worthless. |
Sylph (Pixie Lv. 20+ ALI 40-60) |
HP: 64+4 |
STR: 40+3 |
AGI: 63+5 |
INT: 47+4 |
CHA: 49 |
ALI: 60 |
LUK: 68 |
P: 35 |
F: 36 |
I: 27 |
E: 22 |
B: 30 |
W: 60 |
Type: Low Sky (1) |
Size: Small |
Cost: 700+250 |
Front Row: Slap (2) |
Back Row: Missile (1) |
Notes: Missile is a White
spell that affects an entire unit. It also misses often, but even if it
didn't, who would bother leveling up a Faerie to level 20 just for one
spell? Get a Seraphim instead. |
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