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The Angel Family
As one might expect, these are the antithesis of the dark
powered Demons. Their powerful White Magic spells can wreak havoc on parties
with low alignment.
Angel |
HP: 70+4 |
STR: 40+2 |
AGI: 43+2 |
INT: 50+3 |
CHA: 50 |
ALI: 65 |
LUK: 50 |
P: 27 |
F: 39 |
I: 40 |
E: 37 |
B: 35 |
W: 55 |
Type: Low Sky (2) |
Size: Small |
Cost: 300+50 |
Front Row: Halo (1) |
Back Row: Banish (1) |
Notes: Both Halo and Banish
are White attacks. The Angel is stronger than the Imp, but she is weaker
to physical attacks. Plus she only gets 1 attack per battle. Develop her
into a Seraphim, though, and she'll rock. |
Cherubim (Angel Lv. 11+ CHA 55+ ALI
60+) |
HP: 71+4 |
STR: 45+2 |
AGI: 46+2 |
INT: 55+4 |
CHA: 60 |
ALI: 76 |
LUK: 54 |
P: 31 |
F: 42 |
I: 44 |
E: 41 |
B: 24 |
W: 66 |
Type: Low Sky (2) |
Size: Small |
Cost: 800+130 |
Front Row: Halo (2) |
Back Row: Banish (2) |
Notes: Now this is
more like it. Two casts of Banish will bring even the strongest evil
leader down to about 20 HP. Of course, the Cherubim is even weaker to
Black magic, but...you win some, you lose some. |
Seraphim (Cherubim Lv. 22+ CHA 60+ ALI
80+) |
HP: 76+4 |
STR: 49+2 |
AGI: 49+3 |
INT: 60+4 |
CHA: 70 |
ALI: 87 |
LUK: 57 |
P: 35 |
F: 45 |
I: 48 |
E: 45 |
B: 17 |
W: 77 |
Type: Low Sky (2) |
Size: Small |
Cost: 1300+210 |
Front Row: Halo (2) |
Back Row: Jihad (1) |
Notes: Jihad is the ultimate
White spell in the game. It affects the entire enemy unit, and it also
makes up for the Seraphim's high cost and weakness to Black spells.
These characters are indispensable in stages with lots of evil units and
Undead, such as Antanjyl. |
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