|
|||||||||||||||||||||||||||||
|
Area 5"The
return of the jackal"
Notes: Reward
in money will depend on how many enemies you kill, except when the
mission is to kill all the enemies.
The Liberation Army's cargo is taking
the Third Guerrilla Unit to Skuderia, with Andera Balzak. The imperial
troops were following Brian and they have to fight on the cargos to
protect Andera.
After the landing, some imperial
troopers were waiting for their arrival here.
Brian and Ain interrogate the trooper
and he is about to tell them what's going on but a poisoned dagger
kills him before, and Ain was also affected by the poison, because he
touched the dagger. Move to Village
of Donene. There's a new shop here and just south from there,
there's a
house where Ain is being treated. Ain is dying because of the poison (;_;).
Ain was poisoned by a plant called Dona. The man calls an alsidean girl
named Conolly; she knows how to cure it but she'll need a flower called
Tear Blossom that grows in the Forest of Ardenne, the home of a witch
that scares all the people. Move to the forest.
Now that we've got the flower, let's
go back to the town to see Ain. Conolly will cure Ain and she'll want
to join the party. Dora doesn't want to baby-sit but Ain is grateful
because she saved his life and since Conolly is
often pursued by imperial troopers they decide to let her join. Some
people say that Conolly only joins if your emblem is Law but at least
in this version she's neutral. Leave the town. If you want a Chaos
emblem move to fight those troopers. If you want a Law emblem move
again to the forest of Ardenne. Sonia, the witch is not letting Brian
to go through the forest and she prefers to fight.
Sonia
notices that Brian and Ain aren't like the imperial troops that destroy
her forest. She'll join if your emblem is Chaos. She's useful because
if you don't have El in the party Sonia also has the Magic Shield spell
and she can be equipped with strong weapons. Move to Geppat Plains.
Move to the Meeting Valley. Koumei will gladly
meet Andera and will take him to Kethlel
Base. Follow them. Enter to the building that has one door and
talk to Koumei. The next mission is to take master Andera by carriage
to Flats Metro, to a
Liberation Army's Headquarters. Move to the Valley of Guru.
Move to the Kethlel Bridge. There's a temple
here and the entrance is blocked by a statue. Leave. Enter to the Jed Temple and talk to an old man
that's inside that house. He'll tell you that the goddess statue is the
key to enter the shrine. It seems that Tusk is doing something at the
basement of the shrine. Return to the Kethlel Bridge.
Ain finds out how to open the
shrine's gate
by using the statue. They have to move to Jed Temple
again. Imperial sages are carrying out a sacred ritual and some
imperial troops need to stop
Brian.
Go downstairs. The sacred ritual to
release the powers of the sword, the Executor is about to begin and
Brian and Ain were going to be its first sacrifices. But the sword is
too strong and Tusk can't control its power. The place is about to
collapse but Conolly saves Brian and Ain before the shrine vanishes.
Move to Flats Metro. Enter
the headquarters and koumei will officially ask Brian and Ain to become
real Liberation Army soldiers. Brian and Ain accept to fight for
the freedom of Skuderia.
|