Head along the eastern coast of the northern continent. Sail
the ship into the cavern. | |
| Head
along the watery path. Take a stop on the dry land seen in this picture to nab
a chest with a Satan Helm inside. Now head east and north to the T-Intersection. |
Grab
this chest for a Small Medal and continue to the east, following the path. | |
| Sail
north at the next junction. You'll see 2 large double doors which you can't open
just yet so sail south and out of the cave. |
Sail
the ship to the south and dock. Head southwest to the town. | |
| Welcome
to Elhebun. You'll find a Small Medal and a Defense Seed here amongst other items
which will be covered later. |
The people here talk
about Papas and Martha- how Martha had power beyond anyone else in the village.
Head upstairs in this area and talk to the scholar. He says you can have the Magic
Key and the Magic Carpet if you can find both items. | |
| Now
head up the large ladder in the western part of town. The four women will explain
everything. The world was divided into 3 parts: the heavens, the earth, and the
dark world. Certain people had power to open gateways between the worlds- they
were called gatekeepers. Martha was the strongest gatekeeper ever- she was kidnapped
by the monsters so they could use this power. |
Now
that you know the story, head back to the bottom of the village. Make your way
to the left and up, and you'll reach this chest with the Magic Key inside. | |
| Now
return to the entrance and make your way to the right and up. You'll reach this
descending staircase. Head downstairs. |
Inside, you'll
find the Magic Carpet. Now leave the village. With your new Magic Key, you can
get the following items: Selmi: Thorn Whip, Acorn of Life Granvania: Meteorite
Armband, 3000 Gold Alcapa: 15 Gold, Stone Fang | |
| Now
you can trigger an event back in Salabona. This doesn't need to be done just yet,
but I recommend completing it if the kid's levels are around 30. If you don't
want to do this now, go ahead to the next part of the walkthrough, complete that,
then return. Back in Salabona, Ludman is panicing. He'll ask you to check out
the colour of the pot in a shrine to the northwest. If it's red, return to him
quickly. Now leave Salabona and head to the northwest. |
Just
as you probably suspected, the jar is red. Lovely. Return to Salabona. | |
| A
guard there tells you that Ludman is waiting for you to the west in the Tower
of Viewing. Head there now. |
Climb all the way to
the top of the tower. Ludman explains that his great grandfather sealed away a
demon long ago in that pot. The seal obviously has weakened enough for the demon
to escape, and it will destroy Salabona now. Ludman leaves to make "battle
preparations." | |
| Conviently,
right when he leaves, a rather large demon decides you'll make a nice snack after
waking up from it's coma. Fun stuff. Kinda makes you wonder why no one ever KILLS
the great evil... they always seal it up. |
Buorn: This
battle can be really pretty rough considering Buorn's absurd amount of HP. Make
sure the Son is at least level 23 so he can cast Barrier- it'll half the damage
you take from Buorn's fire attacks. Have the Daughter cast Bikill on the Hero
and the Son and then cast Decrease whenever Buron uses Upper. Have the Son cast
Heallus when necessary. | |
| After
beating Buorn, grab the chest for the Final Key and return to Salabona. |
Ludman
is very happy that you killed the beast. Joy. With your Final Key, you can grab
a Golden Tiara and 2 Small Medals in the Medal King's Castle and a Small Medal
in Oracle Valley. | |