After Chapter 2 ends, you find yourself in Cypress
Customs. Each Force member is being interigated. Ruce
gets by and Nick comes up next. However, King Edmond
(Nick's Uncle) comes out and spots him just as Ruce helps
out Nick in getting past Customs. Edmond orders their
arrest, but the Force won't go without a fight, now will
they?
Battle #11
vs. (x2), (x3), (x3), (x5), , ,
This battle is quite tough. Your Force is
split up to begin with. The best thing to do to start out
with is to have the left party move down and take out the
3 monsters at the bottom, and then work their way back
up. The party on the left should immediatly start to make
their way to the left. Wait for the Pegasus Knights to
come down, and then send Claude, Stock, and Shade after
them. Yeesha starts at Level 10, so she will probably die
quickly. Her magic is quite good though. Get everybody's
Level to Level 17. The Bishop and Sorcerer are what you
should worry about. The Sorcerer can use Freeze 2, and
the Bishop can use Heal 3. Kill the Bishop first and then
the Sorcerer.
After the battle, an armored beast comes
and claims to know Nick. His name is Gyan. Nick does not
talk (as usual) and Lowe seems to be in distrust over the
whole Nick being Prince of Cypress matter. Gyan said that
Nick left Cypress to save Gardiana and says that Nick is
the rightful King of Cypress. Lowe then again trusts Nick
and Gyan joins up. And then you head off to Camp.
You get new weapons here. At this point,
you should be able to get most of them. Wendy and Yeesha
will have to go without, but everybody else can. You see,
these weapons are meant for promoted characters. But the
Steel Sword can be used by Nick, even unpromoted. Upgrade
all you can and continue.
Gyan now warns you that because of the
flat area, it would be tough to hide. So they decide to
set up camp. 2 Tents for the men and 1 for the women (see
a funny scene with Sig here). But when night falls, an
image of Woldol comes as well and he sends monsters to
fight.
Battle #12
vs. (x2), (x3), (x2), (x2), (x2), (x2), (x-), **
, , ** (Read below)
Remember to stay in Checkerboard form
here. This can be tough, especially where the worms come
in every now and then. And I found Gyan pretty useless.
What you really want to do is get to the lake on the
middle right hand side. Have somebody search the bush to
the left (look for the blue square on the map), and out
will pop Mr. Sunday, or Domingo. Once you find him,
immediatly Egress and switch Gyan with Domingo. As Gyan
might be a bit stronger, Domingo has some pretty nasty
magic attacks, like Freeze 3 and Blaze 3. Domingo can
eventually learn Bolt, up to Level 3. And plus, Domingo
is already promoted, so no need to worry about him.
Anyways, as you start the battle, you will notice that
the whole enemy fleet is charging. Well then, charge
back, but don't have Claude go in by himself. Take it
slow. Pick up the 2 items here, and sell them. The best
thing to do here is Level everybody up to Level 18 for
the non-promoted ones. Also, beware the Bow Riders, as
they can really put a hurting on you. When you are ready,
kill the Deadly Born and continue.
After killing that, the Deadly Born will
say that the Magic Mushrooms will bring your doom at the
Death Tunnel. Camp up and do what you have to do and
continue.
When you enter the Death Tunnel, a Ghoul
will greet Nick and say that his friends (the old troop)
have been killed in the crossings. Just then, an older
Centaur comes out and warns you about the Magic
Mushrooms. They knock him out. Lowe says that the Centaur
is Kashing, and thus starts the battle.
Battle #13
vs. (x2), (x2), (x2), (x2), (x2), (x5), , , **
, , (Chest,
right), (Chest, lower left)
This place has a whole lot of treasure
here. But, when you make your first move, the Magic
Mushrooms will pop out. Oh no! That spells trouble,
right? WRONG! They are really not tough. Just kill them
before they make a 2nd turn, or else they will put you
all to sleep at a huge range. Everything else is basic.
The Evil Pixies can be a pain to deal with. Just send
Claude in after them or have one of your Magic users wipe
them out. Make sure to get Ruce the Heat Axe, Apis the
Halberd, and Nick the Critical Sword, the 3rd strongest
sword in the game. Others could give the Critical Sword
to Claude, but I wouldn't right now. Also, get the
Protect Ring and give it to Domingo. Believe me, he will
need it. Be around Level 20 or so before going on. Kill
the Ghoul and continue.
After the battle, Kashing awakens and
says that some of the old Force was either killed or
taken prisoner. He then joins the Force. I find Kashing
useless, thus I did not use him. Apis is a much better
choice anyways. Camp, and Promote the rest of your Force.
Now, you are truely the Shining Force. Save and continue.
You arrive outside Gundol. Enemies will
notice that the Shining Force have arrived, but since
Bazoo and Geppel are not around, they defend Gundol
themselves.
Battle #14
vs. (x2), (x2), (x2), (x2), (x3), (x2), (x3),**
I find that the best way to win this is
to split up and send a team of 6 left, and a team of 6
up. Here is how I did it. Nick, Sig, Wendy, Claude,
Stock, and Mayfair go left. Ruce, Shade, Apis, Cray,
Yeesha, and Domingo go up. Or, do whatever. But send 1
Long Range shooter, 1 Spell Caster, 1 Healer, 1 Flyer
(Claude & Domingo), and 1 Fighter (Nick, Ruce, Apis)
in each direction. That will leave 1 Healer and 1 Fighter
left. Split them up the way you want to. Storm your way
through this place and make sure that Stock gets the
Buster Shot from the Bow Knight. Kill the Minotaur and
end this fight.
After killing the Minotaur, a Gladiator
will make his way to the Force. His name is Gates. He
says that every time Nick kills a Cypress monster,
Cypress kills an old Force Member. Gates joins and you
are off to Camp again. Like Kashing, I found Gates
useless. Gates is no where nearly as strong as Ruce. But
for this next battle, you might want to get your fighters
in. So ditch Wendy, Mayfair, and Domingo for this battle
and take Gyan, Kashing, and Gates. They may be weak, but
you could try to gain some levels with them.
You are now inside Gundol. Dantom and
Frabell (from the opening scene), arrive and debate who
should take out the Force. Frabell shows them her Fizzle
Ball. They then leave as Gates notices that they only
have Fighters, and no Wizards. Well, the reason being is
because of the Fizzle Ball. It blocks all magic from
being used. And this starts the battle.
Battle #15
vs. (x2), (x3), (x5), (x4), ,
(Chest, outside left of fort)
With no magic users, this can be hectic.
Gyan and Kashing up to Level 15 and promote them. Now,
build everybody's promoted level to Level 4. Grab the
Running Ring and give it to Claude. His movement should
now be beyond anything. If he has the Critical Sword,
consider yourself lucky, as he may be able to go right up
the middle and defeat some of those Brass Gunners. Your
target is to defeat the Fizzle Ball. You could have
Claude do that as well. Once the Fizzle Ball is
destroyed, Magic becomes availible again. Do your healing
at this time. Sig and Cray should be quite strong at this
time. Kill the remaining enemies and continue on.
Dantom and Frabell come out. Frabell
cannot believe that someone defeated her Fizzle Ball. She
wants to destroy the Force, but Dantom will not let her,
and neither will Woldol, who has been looking on. Woldol
takes Frabell away as Dantom says that he is waiting
inside the Fort. Camp up. Get your original Force out
ther. Get rid of Gyan, Kashing, and Gates. And pick up
Wendy, Yeesha, and Domingo. Do what you have to do and
continue.
The inside of Gundol Fort looks like a
Palace. Dantom says to Nick that he is not looking
forward to this fight, and that his heart is with Nick,
even though he must kill him. Hmmm. Interesting. This
starts the battle.
Battle #16
vs. (x3), (x3), (x4), , , , , **
With a lot of new monsters, this can be
tricky. Cerberuses can breath fire, doing heavy damage.
Hawkman can be a pain to anybody. Cleric is an upgraded
version of the Priest, as the Demon Master is an upgraded
sorcerer. And Belail can use Bolt 1, so keep and eye out
for that. Keep them together, but just be careful to stay
away from the Demon Master's Freeze 3 spell. Checkerboard
Formation works fine here. Kill anything at the bottom
and then work your way up. If you are at a Promoted Level
of around 9 for the Magic users, and 12 for non magic
users, you should be alright. Keep the Hawkmen away from
the females. When you try to work your way up, Dantom
will go right and run. He will possibly be followed by
the Cleric, Demon Master, and Belail. Kill everything up
top and go follow Dantom. Send Claude and Domingo to the
open air and try to Flank them. First things first, KILL
THE CLERIC. With Heal 4, it can be a big pain. After
that, kill Belail and the Demon Master. By now, Dantom
should be left. Here is how to beat him. Send Nick, Ruce,
Apis and Claude to surround him on each side. Have Shade
and Stock go from 3 spaces out and shoot him. And have
Wendy, Yeesha, and Domingo go in with their best spells.
Then, if you can, have Cray, Sig, and Mayfair try to fit
in with Hell 2 or Hell 3. After a round or two of this,
Dantom should die.
Dantom refuses to kill Nick, due to the
fact that he has served the family for too long. He says
that King Edmond was brainwashed by Woldol, and that
Woldol worships Iom, a very powerful and evil spirit.
Dantom then dies and another Birdman like Claude comes
out. Lowe says that it is Shriek. Shriek says that he was
spared because Dantom let him live. Shriek says that most
were lost, but Lug is still around (Ruce's father), who
has headed for Cypress. Shriek joins the party.
And this ends
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