====================================================================== ========================== RADICAL DREAMERS ========================== ====================================================================== Note: this walkthrough was originally written for a map of the mansion I created that should be available whenever you got this file from. You should take a look at it before reading this walkthrough, as this assumes you know where each room is. I added an ASCII version of the map in this file for reference, though you really should have a look at the PNG map instead. Thanks goes to Sean for letting me know about the missing scenarios. They're both here now, as well as a new section on how to defeat the random enemies. Very little enemy data as of now; anyone who wants to contribute to that section will be very welcome. This file by: Leandro Pardini Credits goes to: Demiforce for translating this game! You rule! Zeus44 for finding the Bonus music test TheUnseen for finding the Extra Sekrit Bonus. ====================================================================== INDEX ====================================================================== 1. MANSION MAP: Super Condensed ASCII Version 2. RANDOM ENEMIES 3. CHEATS 4. WALKTHROUGH 1) Le Trésor Interdit 2) Magil: Caught Between Love and Adventure 3) Kid and the Sunflower 4) SuperXtreme Alphacosmos Police Case EX Ultra 5) Homecoming: Shea's Light 6) The Enigmatic Gigaweapon: Paradise X 7) The Shadow Realm and the Goddess of Death BONUS) Music Test EXTRA SEKRIT BONUS) Zero Wing 5. VERSION HISTORY 6. CONTACT INFORMATION ====================================================================== MANSION MAP: Super Condensed ASCII Version ====================================================================== +-------+ +----------------+ | Study | | Treasure Vault | +-------+ +----------------+ | | | | | | | | +---------+ +----------+________| |_________________________| |________| Torture | | Ballroom |________ _____ ________ _________|_|_|_|_| Chamber | +----------+ |-| | | | | +---------+ |-| | | +------------+ +----------+|-| +---------+ | Clocktower | | Riddel's ||-| | TERRACE | | Storeroom | | Room ||-| +---------+ +------------+ +-----------+ +----------+|-| | Catacombs | +------+ | | |-| +-------------+ +-----------+ | Lynx |____| |_____|-|__| St. Archway |__+--------+___| | | Qrt. |_________________| Mouth of T. |__| Atrium |___ | +------+ +-------------+ +--------+ |-| |-| +---------+__|-|__+--------+ Get the PNG map at www.GameFAQs.com | Kitchen |_______| Armory | +---------+ +--------+ ====================================================================== RANDOM ENEMIES ====================================================================== For this section, I'll post a small text so you can identify the exact enemy, and then the choices you should select for minimum damage, if possible. Note that sometimes, the result of your choices is random; I've included both results if they still allow you to select another choice to kill the monster, but if the result of the fight is just plain random, I've indicated it. * GOBLINS Suddenly, Kid comes to a stop. "Somethin' ain't right..." Hearing this, I immediately unsheathe my knife. I try to look ahead and behind, but all I can see is darkness. Wait, what was that? Up ahead, it looked like part of the wall moved! Yeah, right there -- one of the square tiles is moving right in front of my eyes! Wait a second, that's not a tile at all... it's armor! "Hey over there, Mister G-o-b-l-i-n!!" Kid shouts. Come on, Kid... It looks awfully big... - Do what Kid would do! The goblin loses an eye. Damage: 0. - Hurl my knife at it, and while it's distracted, snatch its mace! The globin loses the rest of its head. Damage: 0. * GOBLINS Before me, Kid comes to an abrupt stop. My knife's ready, but all I can see is darkness. Then, from up ahead, I start to hear a clattering noise. Whatever it is, it's coming closer and closer. Goblins... It's the sound of iron armor clanking against stone floor, I'm sure of it. - Grip my knife and stand ready. - Deflect its blow with my knife! The goblin drops its morning star. Damage: 0. - Go for it! Sucks to be that goblin. Damage: 0. - See if Kid needs any help. - Swing the morning star at it. Kid doesn't yet at you. Incredible. Damage: 0. * SKELETON Ahead of me, I hear Kid come to a sudden stop. "What's wrong!?" I ask in a whisper. I look over, only to see Kid pointing down the dark hallway. Squinting my eyes, I try to look for something. After a while, I start to see some sort of a white mass, a ways ahead of us. "What is it?" I ask, readying my knife. And then, as if reacting to my voice, it starts to quickly scurry towards us, growing taller and taller as it approaches! - Ram it! Ribs fly everywhere. Damage: 0. - Catch it! You catch the skull. Damage: 0. - Smash it onto the floor! The skeleton crumbles to the ground. Damage: 0. * SKELETON Just ahead of me, I bump into Kid, who's come to a complete stop. "Somethin's wrong, mate." I stop my breath, trying to listen for anything. Then, out of the darkness... "Clunk... clunk... clunk..." Something's ahead of us on the path. Whatever it is, it's coming for us. I nervously unsheathe my knife, trying ignore my anxiety for this inevitable confrontation, now only moments away! - Look for a weak spot! The skeleton freezes Magil. Damage: 0. - Attack! You shatter the skeleton. Damage: 0. * LEECHES / DEMON As we continue through the passageway, everything's going normal, until... Suddenly, something drops onto my hood. I run my fingers through it, and manage to peel off a cold, slimy object. I look up at the ceiling. There's thousands of the disgusting little black things up there! "L... leeches!!" - Make a run for it! You run until the leeches form a demon. Damage: 0. - Duck! You duck and the demon misses. Damage: 0. You duck but the demon hits you. Damage: 10. - Attack! You hit the demon and it dissapears. Damage: 0. * GRYPHON Suddenly, a bloodcurdling screech cuts through the darkness! Scared stiff at the deafening sound, I look up to see two gigantic, maddening red eyeballs staring straight at me! - Random fight. ====================================================================== CHEATS ====================================================================== Serge's health level is stored at address 7E0901; I'm using that address' value to report health damages in the battles, but you can fix this address to a given value and then you'll never lose health, though you probably still can die from story events. You begin the game with 120 health points; to fix that value, enter the cheat code 7E090178 in zSNES. ====================================================================== WALKTHROUGH ====================================================================== 1) Le Trésor Interdit Read the intro until you begin fighting against the feral cats. To defeat them, first Attack (0 damage) then Defend (10 damage). Using Attack or Magic with the second cat takes 20 health points from you. Once inside the mansion, take the right passage and enter the Clocktower Storeroom. Tell the truth and let the old lady have a look at you. Go to the Treasure Vault (locked) and then head into the Torture Chamber. Ram the door to escape. Visit Riddel's Room, then head into Lynx's Quarters to learn the location of the Treasure Vault's key. Go to the Study and get the key from the purple book in the back. Go to the Treasure Vault. Get the flame. Alarms will sound and you'll have to fight some Goblins. You've got to save her (unless you want her to beat you up for running away), so Dodge the first attack and let Magic vaporize the goblin (0 damage). The next goblins react randomly to your choices, so just select either one and hope it's the best. If they hit you, you lose 20 health points. Head-butt them and you lose 10 health points. Bounce off one and have him kick your ribs, and you lose 28 health points. You could end in bad shape after this battle. After defeating the Goblins, you'll get a Hand-Shaped plate. Go to the atrium, and immediately go back (5 damage at least) to find the Mouth of Truth. Put the plate on it. Visit the Catacombs (locked), then head for the Armory. Sit down next to Magil. Ask if Esmeld wants anything in exchange, then tell a story about the girl and the golden beetle to get the key to the Catacombs. Step by the Kitchen and eat. Say it's delicious to recover 30 health points. Free the rat and hit the deck to learn how to exit the Devil's Circle. Go to the Catacombs again to see the old man. Go to Riddel's Room and learn about the old man and the Einlanzer from her. Go to the Clocktower Storeroom and get the Einlanzer, then head to the Torture Chamber and thrust the sword into the floor. Get the Acacian Ring. Stop by the Ballroom, then head to the Catacombs and stop Kid. Learn about the secret entranceway. Stop by Lynx's Quarters to see the mirror self-destroy. Go to the Ballroom. Escape the Devil Circle by doing three steps to the right, two steps to the left, and two steps to the right. Keep going and meet Lynx. Now do anything, just don't let the menues time out. After the credits roll, press A to see the list of scenarios you've completed. Press A again to head for the first selection menu. Now when you start the game, it'll play a different story depending on what you do. ---------------------------------------------------------------------- 2) Magil: Caught Between Love and Adventure Give in to sleep. Follow Kid. Go to the study and examine the desk. Go to Riddel's room. Now you can vomit at the lovey-dovey scene. ---------------------------------------------------------------------- 3) Kid and the Sunflower Don't fall asleep. Check out the woods. Good luck trying to kiss Kid! (This scenario has three endings depending on your choices; I'll expand on this in the next revision) ---------------------------------------------------------------------- 4) SuperXtreme Alphacosmos Police Case EX Ultra Fall asleep. Follow Kid. Go to the Study and check out the painting. Go to the treasury, open your eyes wide at what you read. Go to the storeroom room, laugh like a maniac. Go down the stairs and fall off your chair laughing your ass off as the scenario becomes more and more weird with every word. Go Mick Van Jovi, Go! ---------------------------------------------------------------------- 5) Homecoming: Shea's Light Fall asleep. Take another second to see about that light. Go to the Ballroom, er, Cathedral. Press both keys in the organ. Go to Lynx's Quarters. See Lynx not-so-lifeless body and return to the Cathedral. ---------------------------------------------------------------------- 6) The Enigmatic Gigaweapon: Paradise X Fall asleep. Follow Kid. Play the game normally like in Scenario #1 until you get the key to the Treasure Vault. Head to Lynx's Quarters right away and follow Kid into the wall. Beat the crap out of the Cyclops until Magil reminds you who it is. Now finish the game to watch Gigaweapon Paradise X battle against Steel Lord Mecha-Lynx! ---------------------------------------------------------------------- 7) The Shadow Realm and the Goddess of Death Fall asleep. Follow Kid. Go to the Study and walk over to the bookshelves. Ask Magil to open the book. Go to the ballroom. ---------------------------------------------------------------------- BONUS) Music Test Give in to sleep. Follow Kid. Go to the study and examine the desk. Go to Riddel's room. Now, skip through the text until you see "If only I had more options..." followed by two options; that's your clue. Hit down *twice* and the cursor will dissapear: you will be in a third, hidden option. Press A and you'll be in the Music Test screen. Once you hear all the songs you want, select Exit and complete the lovey-dovey scene; the final screen will display Bonus: Music Test and mark is at complete. Credit goes to Zeus44 for finding this one. ---------------------------------------------------------------------- EXTRA SEKRIT BONUS) Zero Wing Give in to sleep. Follow Kid. Go to the study and examine the desk. Go to Riddel's room. Now, skip through the text until you see "If only I had more options..." followed by two options; that's your clue. Hit down *twice* and the cursor will dissapear: you will be in a third, hidden option. Press A and you'll be in the Music Test screen. Select the song 6, "Under Moonlight"; in the next screen, hit down *twice* and the cursor will dissapear again into another hidden option. Press A and you'll be returned to the track listing; select "Under Moonlight" again and select the hidden option again; keep doing that and after a short while, a secret bonus will be activated. All your base are belong to us. Credit goes to TheUnseen for finding this one. ====================================================================== VERSION HISTORY ====================================================================== First Release: 2003.04.19 - Complete info to get the seven main scenarios. Revision A: 2003.04.28 - Added the two bonuses. - Added an ASCII version of the map. - Added the Cheats section. - Added the Enemies section. - Expanded Scenario 1 walkthrough. ====================================================================== CONTACT INFORMATION ====================================================================== E-Mail: leandrotlz@myrealbox.com Site: http://www.leela.com.ar/ ICQ: 23799177 MSN Messenger: leandro@leela.com.ar AOL Instant Messenger: LeandroPardini Yahoo! Messenger: lpardini47