Walkthrough Part 3 – Iron City Surrounds

Returning to Iron City

Iron City tunnels

Items Checklist

While you were gone, the bridge was destroyed! But the tunnel is no longer under guard, so you can make your way back to Iron City that way.

Once there, you'll find that the Iron Unit have picked up and abandoned the city. They've left Astro locked up downstairs; maybe you can find a way to free him soon. They've also abandoned the Iron Refinery, and Tam can let you into the Robotics Plant.

Now, you have a moderately-important decision to make here—it's only moderately important because the ramifications aren't permanent, but they will stick with you for a bit. Two characters will be joining you shortly, but you can only have four in your party, and you can't switch anybody out until you reach Satellite Base. You have the choice of who you pick up first, thus who occupies your fourth slot until then. Do you want Astro, another human, using normal gear and normal healing items and abilities? Or do you want Tic, a robot, with completely different properties?

Both are fine; I played not realizing I was making a choice and got Tic first. He was kind of difficult to keep healed, since HPRecovery techs and Calorie items don't work on robots, but it's not like Central Processing is ever very far.

Your preference will determine which order you do the following dungeons.

Iron Refinery

Iron Refinery

Items Checklist

Come here first if you want Astro for your party.

Turns out General Dan also left Morita imprisoned in the refinery. But there's a soldier left stationed here who has a key, he tells you.

From Morita's Cell, all the treasure is down the elevator to the west, and all the progress is down the elevator to the east.

Once you've gotten the Iron Card, return to Morita's cell to free him. Guess what else the Iron Card unlocks. That's right—head back to Iron City and release Astro, too! He'll give you an HealKit2 for your trouble, and join your party.

Robotics Plant

Robotics Plant

Items Checklist

Come here first if you want Tic for your party.

This is Professor Tom-Tom's factory, so Tam knows the passcode to get you inside. You'll enter at the southwest corner of a big room, and find Tic walking around just to the east. Talk to him and he'll join you—he's a robot, he's not complicated. The other three corners of the room each have a treasure in them.

Now, based on what Morita and Astro said, so you should probably head back to Isis City to make sure everything's okay.

Enemies encountered in this part:

Scrab
MUTANT
HP
25
GRD
30
ATK
40 × 5
SPD
5
ABILITIES
5 EXP
30 kr
Fiber City tunnels
Elec City field
Iron City tunnels
Hopper
MUTANT
HP
50
GRD
10
ATK
20 × 5
SPD
24
ABILITIES
Rapid strike
SpeedKit (SPD up)
6 EXP
50 kr
Fiber City tunnels
Elec City field
Bugloss
MUTANT
HP
30
GRD
10
ATK
50 × 3
SPD
15
ABILITIES
Goes all out (ANEM to all)
20 EXP
30 kr
Fiber city tunnels
Elec City field
Tuber
MUTANT
HP
40
GRD
15
ATK
30 × 3
SPD
45
ABILITIES
Targets chest (drains ½ HP)
40 EXP
70 kr
Elec City
Iron City tunnels
Rabirat
MUTANT
HP
60
GRD
20
ATK
40 × 6
SPD
40
ABILITIES
Attack all
RestoreKit (heal)
60 EXP
80 kr
Iron City tunnels
Patango
MUTANT
HP
60
GRD
100
ATK
60 × 3
SPD
20
ABILITIES
Targets BTank (drain ½ BP)
60 EXP
100 kr
Iron City tunnels
Jackal
MUTANT
HP
180
GRD
6
ATK
60 × 6
SPD
65
ABILITIES
Targets feet (SPD down all)
60 EXP
100 kr
Steroid
eastern Land 1 field
Iron Refinery
Robotics Plant
Isis City tunnels
Almagy
MUTANT
HP
40
GRD
90
ATK
30 × 10
SPD
20
ABILITIES
GuardKit (GRD up)
80 EXP
60 kr
eastern Land 1 field
Iron Refinery
Robotics Plant
Isis City tunnels
Multifeet
CREATURE
HP
150
GRD
40
ATK
70 × 6
SPD
10
ABILITIES
Targets armor (GRD down all)
80 EXP
100 kr
Iron Refinery
Robotics Plant
Isis City tunnels
Elepig
MUTANT
HP
180
GRD
20
ATK
100 × 6
SPD
20
ABILITIES
Analyze (wait a turn)
Severe blow (crit)
110 EXP
170 kr
Iron Refinery
Robotics Plant
Isis City tunnels

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