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Getting the Ultimate Armors

The Ultimate Armors (for X and Zero... Why Axl didn't get one is beyond me.) are some of the best equipment to get for later bosses, finishing up the Eternal Forest paths (if you haven't finished 'em up yet), and eventually taking on the final boss and the Tails Clan. However, getting 'em is no easy task. Before attempting to get either of the Ultimate Armors (especially X's), here are a few things to consider:
- Besides the Final Bosses and the Tails Clan, these are some of the toughest bosses around, so be at a high level before taking them on.
- Have the right equipment to tackle the bosses. Going in unprepared or under-prepared is a good way to get killed.
- Save before you tackle the bosses. If you don't and you get killed, you'll lose all your hard-earned items/exp/zenny.
- Make sure to have all your Sub-Tanks completely full as well as having items to help boost attacks, and in the case of the Duckbill Moles, that you can attack with.
- Take on only one of the bosses (because there's more than one for each). This is ESPECIALLY important when facing off against Rafflesian and the Belladonnas, as you'll see in a moment.
- Make sure to have the Melda Key and the Tianna Key in your possession as well, since both of these are behind locked doors.
- Finally make SURE to have all your Hyper Modes charged and have as many Gain Hypers as you can get. Believe me, you'll need 'em.
If you've followed all these precautions, you're set to take on the optional Bosses to get the two best armors for the final battles. I've heard that some of my friends have managed to beat the game without the Ulimate Armors, but no one's beat the Tails Clan without 'em, and besides, they're FUN to use! You'll see what I mean in a moment. For now, let's start with the easier of the two to get, Absolute Zero.

Absolute Zero

Where's it located: B1 Entrance of the Melda Ore Plant
What is needed to get it: Melda Key
What's found with it: Three Figure Tokens and a deactivated Meltdown
What's it guarded by: Two Duckbill Moles
Things to have before this challenge: 8 Sub-Tanks, Reverse Fire, Infinate Resist, 7-8 Gain Hypers (agumenting Hyper Modes with Build Hypers works good), Ice Weapons, Fire Guards and Resists, Mega and Ultra Blizzards
Level to be at: Level 55-60
Recommended Team: Zero, Axl (for his Hyper Mode/Action Trigger), and Marino. X is okay to use, but DO NOT use his Hyper Mode or Action Trigger.
Duckbill Mole x2
Level
Type
LE
Power
Armor
Shield
Speed
Fire Damage
Water Damage
Thunder Damage
Zenny
EXP
FME
Drop Items
Steal Items
Attacks
Notes
60
Boss
58000
155
65
75
80
Absorb
150%
100%
4000
15000
1800
Power Charge (100%), Figure Token (100%)
Ultra Fire (25%), Fire Resist (20%)
Ultra Giga Fire, Mega Fire, Break Shield, Kamakazi Drill (+50% Power, Armor and Shield -25%), Quake Hammer (+50% Power Fire attack), Mantle Assualt (Fire Attack all)
Loses power when hit with ice causing him to not be able to use certain moves.
Before the Battle: As you can see, Duckbill Mole (both of 'em) LIKE using Fire, so you can see why I said not to use X's X Fire Hyper Mode. It's also why you need Fire Resists, and for the one who gets a Reverse Fire (Axl, anyone?), put a Bait Sub-Weapon on 'em to protect the others from the fire attacks. However, make SURE you load up with as many Fire Guards and Resists as you can, since these attacks can HURT. If a character can handle it without going into the danger zone, put the Infinate Resist on a character (not Zero, since he's only got two slots. Either X or Axl (if on Axl, make sure to have some Neutralizers on him as well). This is because when the Duckbill Mole uses its Kamakazi Drill, your Armor and Shield are going to be chopped down by 25% each time, and that's a bad thing since it means you'll take more damage as the battle continues. Also take note of the fact that a Duckbill Mole will likely use a Mega Fire to heal itself. When this happens, watch out, since it'll gain the ablity to use new attacks. Solution? Whack 'em with an Ice attack to cool him down (litterally!). Good ones for these are Marino's Ice Stella (so you can hit both of the Duckbill Moles at the same time), Zero's Ice Saber, and X's Ice Busters (either variation, though a stronger one is better). However, the real secret to winning against these two will be Axl, his Hyper Mode/Action Trigger, and the Bait/Reverse Water combo.
How to Beat Them: Okay, now that you're prepped for battle, here's what you need to do. First off, before going into the battle, make sure to load up on Fire Defense and Water Offense (as well the Resists to protect your Armor and Shield high) as well as some Gain Hypers (especially for Marino and Axl). You do NOT want to use X's X Fire Hyper Mode, since if he attacks, you'll just be powering up the Duckbill Moles so they can use their more powerful attacks. X's Action Trigger (in his normal mode) also slows you down because he won't be able to attack for a while, and you want to be able to attack both Duckbill Moles quickly. If you can do Zero's Action Trigger (believe me, I couldn't), use it. Marino's Quicksilver is EXCELLENT for this, since she can do a TON of damage using her Ice Stella and Mega/Ultra Blizzards. Make her Steal if you want the Ultra Fire and Fire Resist from each of the Duckbill Moles. Now, why'd I stick Axl into the recommended team? It has to do with the fact that he has a very useful Hyper Mode as well as a useful Action Trigger, and if you've augmented him to where he has even more rounds before recharging, he'll definately help out in keeping your other characters from being hurt nearly as much. Axl's Action Trigger is also great, and since he can turn into Silver Horn, it is one of the main attacks to hit both of the Duckbill Moles for a good amount of damage. However, a word of caution. Just because you might not hit them with Fire attacks doesn't mean that Duckbill Mole won't use a Fire attack to power himself up. He'll use a Mega Fire to heal and power up. As soon as he does this, hit him with an Ice attack to knock them outta the powered up mode and force them to heal rather than attack their next turn. Also, beware of the Kamakazi Drill attack. This nasty attack does not only a lot of damage, but it also knocks both the Shield and Armor down by 25%, which is why I also said to keep a Resist (or if a character can handle it, an Infinate Resist) on the characters. Once both of them go down, you'll get two Figure Tokens and two Power Charges, and you'll also gain the Absolute Zero Hyper Mode. Check the character section to see what it's all about.

Ultimate Armor

So, you've defeated the Duckbill Moles and think you're set to get the Ultimate Armor Hyper Mode? Well, think again, because the ones who guard it are some of the toughest of all the bosses you'll have to face. If you've gotten to the end of the Eternal Forest's hardest path, you've likely faced the three Belladonnas. This boss has two of them and another one who'll gain a TON of LE back, so here are a few precautions before facing this boss:
- You need to be at level 75-80 for this (because the main boss is at level 77).
- You need to make sure you have a TON of defense for this one, which means decking out on both the Thunder and Water defense.
- Make sure NOT to use Spread attacks. You'll see what I mean in a moment.
- Absolute Zero is a MUST for this battle.
- You will want a full amount of Sub-Tanks (as many as you can get before taking on the final bosses) all the way full, a full compliment of Gain Hypers, a full compliment of Backups, and a full compliment of Reboots for this battle. I'm not kidding when I say this either. Because they also have attacks to Bind and Beserk, make sure to have a full compliment of Cure Ones, Cure Alls, Coolers, and Anti-Locks as well (although with Absolute Zero, healing him will knock him outta his Beserk mode).

Where's it located at: Tianna Camp Maze Area 1 (locked door)
What is needed to get it: Tianna Key
What's found with it: Tank Parts, Deactivated Radar Killer, and two Figure Tokens
What's it guarded by: Rafflesian and two Belladonnas
Things to have before this challenge: 8 Sub-Tanks, Reverse Thunder, Reverse Water, Thunder Resists, Thunder Guards, Water Guards, Water Resists, 9 Gain Hypers, 9 Backups, 9 Reboots, Absolute Zero, Neutralizers (if needed),
Level to be at: Level 75-80
Recommended Team: Zero, Axl (for his Hyper Mode ONLY), and Marino. X is okay to use, but DO NOT use his Action Trigger.

Now, let's look at the femine fatales who guard this treasure.
Rafflesian
Level
Type
LE
Power
Armor
Shield
Speed
Fire Damage
Water Damage
Thunder Damage
Zenny
EXP
FME
Drop Items
Steal Items
Attacks
Notes
77
Boss
31500
115
75
65
70
100%
100%
100%
10000
22000
3000
Tank Parts (100%), Figure Token (100%)
Build LE (25%), Force Tomahawk (25%)
Standard Strike, Deep Impact, Riot, Terra Thunder, Ultra Giga Blizzard, Sunburst (attack all)
Restores LE and grows in power a little every turn.

Belladonna x2
Level
Type
LE
Power
Armor
Shield
Speed
Fire Damage
Water Damage
Thunder Damage
Zenny
EXP
FME
Drop Items
Steal Items
Attacks
Notes
44
Boss
20500
145
60
60
110
100%
100%
100%
2000
4000
600
Resist (100%), Turbo Clock (100%)
Force Missiles (25%), Build Speed (25%)
Standard Strike, Fatal Attack (Guarenteed Critical), Electromagnetic Field (Bind All), Ultra Giga Blizzard, Energy Capture, Bold Beam
Restores LE every turn and gets slightly stronger every time she's attacked.
Before the Battle: Now, as you can see, if you were to use spread shots against these three, you'd be in for some SERIOUS hurting as well as being defeated quicker than two shakes of a lamb's tail. This is why X must NOT use his Charge Shot Action Trigger (he can use his X-Fire's Action Trigger if he likes). This is also why Axl can't use any of the Action Triggers that will attack all enemies. This elimates Silver Horn, Mad Nautilius, Incentas, and Mach Jentler. You CAN however use Wild Jango. You'll also want to stay in Hyper Modes as much as you can since they provide a bit more defense compared to the normal modes, and in the case of Axl, invunerablity. Since Both Rafflesian and Belladonnas have elemental attacks, you'll want to be prepared for them, but take note that they also have Bind and Beserk attacks as well. You want to be able to get rid of these aliments as soon as they happen since you do NOT want to be hit with all that power you pumped into a Belladonna when you attacked her. You can chance the Bait/Axl's Hyper Mode Combo, but be warned when he gets to where he can't use it to NOT do it again. Absolute Zero is a MUST for this battle because of the damage he can rack up using his Calmitous Arts attack. The more WE he can get before he activates it, the more damage he can do. Marino will also be useful for this since her Hyper Mode keeps no one from attacking for about six turns (unless one of the bosses is faster). Even with all this preparation, you will want to have a full amount of Sub-Tanks (about 8 at this point, unless you want to wait and take these three on after you do some more pounding on some bosses, but you'll have to wait til after you beat the game to get back to them, so I wouldn't chance it.) as well as a full compliment of Backups and Reboots. You can also put Decoys on if you've got either one of the Reverses on a character. One final note about Absolute Zero before we get into how to beat these three. If he goes below 25% LE, he'll go beserk. You DO NOT want him going Beserk against these three, so make sure to heal him asap before his next turn comes up.
How to Beat Them: See why I said to keep these for last? Not only are they pretty tough, but you'll going to have to beat them ONE-BY-ONE unlike the Duckbill Moles. This is because the Belladonnas GAIN power each time they're struck, so you wouldn't want them attacking you after you pumped all that power into them, would you? I think not. First off, let's concentrate on Rafflesian. Why her, you ask? Well, compared to the other two, she's more damagerous. She gains a little more power each round AND she restores a lot of LE each turn. If that wasn't bad enough, Rafflesian also has the Riot attack, and as you know, this'll cause all characters to go beserk (if you've got a slot to spare, it wouldn't be a bad idea to put a Berserk Block on a character), and if a character goes beserk, they'll attack ANYONE, including one of the Belladonnas, which you do NOT want to happen. That's why I said to pack a full compliment of Cure Alls, Cure Ones, and Coolers in case that does happen. She also has a nasty Sunburst attack which attacks all and doesn't have an elemental property to it. She's the only one with both Thunder and Ice attacks, but she rarely used the Thunder attack on me. Now, before you start attacking any one of these three, make sure that your characters are in Hyper Mode. If you've got Marino in her Hyper Mode, she can do a LOT of damage in a hurry before she needs another Gain Hyper. Absolute Zero is going to be another one of your main hitters mainly because of how much damage he can do with his Calmitious Arts Action Trigger. As for Axl, he'll be attacking as well, but he'll also have the Bait Sub-Weapon on him while in Hyper Mode so when it DOES come to Rafflesian attacking, she won't be able to damage the other characters (provided she uses a single-character attack). X in X-Fire is good as well, since his Charge Collider Action Trigger does INSANE amounts of damage when at 100%. For all purposes, until you take down Rafflesian, leave the Belladonnas alone. It's MUCH easier to get hit by a Belladonna who hasn't been powered up than by one who has. If Marino still has some Hyper Mode rounds left plus you've got a few Gain Hypers (you'll need all 9 of 'em, trust me), try to steal to get the Force Tomahawk and Build LE.
Now that Rafflesian has been taken down, you can work on the Belladonnas. Like Rafflesian, they gain back EXP, but UNLIKE Rafflesian, they gain power from being attacked (see why I said no spread shots?) which means you've gotta take them down one at a time again. They have the Electromagnetic Field, which can Bind up your characters causing them to miss turns, and you don't want to be slowed down after you've pumped a lot of attacks into one of the Belladonnas. A lucky shot from one of these after being attacked for several rounds can easily KO a character, which is why you need to make sure to have plenty of Backups and Reboots on hand to revive characters (a Decoy Force Metal can alievate this problem as well without having to skip a character's turn to attack). The main attack you wanna watch out for when facing the Belladonnas is their Bold Beam move. This is the attack that all your attacks go into. It is NOT a move you wanna be hit with. It's sorta like the Preon S Face's Discharge move, only it can happen at ANY time. If you wanna steal from them, they have Force Missiles and Build Speed for the taking. You want to have full Sub-Tanks (as even while still being careful, you'll still end up getting attacked and likely knocked down a bit in your LE), but it's ESPECIALLY important for Absoluter Zero. If he goes below 25% LE, he'll go beserk. You DO NOT want him going Beserk. Once all three of them are down, you'll get a Figure Token, Tank Parts, two Turbo Clocks, two Resists, and Axl gets Rafflesian's DNA for his Hyper Mode. Afterwards, you can pick up two addtional Figure Tokens as well as the Ultimate Armor Hyper Mode. Check the character section to see what it's all about.