Fighting the Galleon
OK, after the short cut scene you will be forced to shoot the Galleon with your CloudRunner. Don't worry about getting hit here you have infinite HP. After a little bit you have to shoot the blades off of the propeller of the galleon. After the propeller is destroyed, you will have to take out the cannons on the back of the galleon. Once they are destroyed the ship will make an about face turn and start shooting at you with it's large forward cannon. A few shots will take that out. After that's done, you'll land on the ship.
On the Galleon
Start off by walking to the other side of the ship and talking to the bird that's in the cage. That will open a door on the other side of the galleon, so go in there and fetch the key that's inside. Go back to the caged bird and General Scales will make his sinister introduction.
Enter Krazoa Palace
Once the movies are over you can save and continue on. Go to the EarthWalker and talk to him if you want. The EarthWalkers that are lying around will give you control tips. Go to the door behind the EarthWalker and open it up with your key. Use the barrel there to blow up some boxes that are in your way. Turn around and pick up a barrel from the Fuel Barrel Generator. Use that barrel on the cracked wall that's down the ramp you unblocked and to the left.
Krazoa Shrine #1
Enter the hallway and go up the ladder. Cross the pit and use the barrel at the other side to destroy the enemy that's floating around. That will open up the door to the Krazoa Spirit, talk to it to start the first challenge.
Test 1- The Test of Observation
All you have to do here is walk into the urn that the spirit hides in three times in a row. It's not that hard since the urns move around slowly. After you win, you go back to the Krazoa Palace.
Hell Breaks Loose
After the cut scene, walk to the elevator in the back of the room and it will lift you to the next floor. Take a right and then release the spirit on the glowing circle. Another cut scene ensues and then you will enter Starfox.
After you get filled in on Fox's situation, he takes off for Dinosaur Planet. You only need one gold ring while you are flying, so not much instruction is needed for this one.
After you land, you'll get more instructions and you'll finally be able to control Fox. You should see some weird glowing things near you. Weird glowing things are usually good, so run on over and pick it up. It's Krystal's Staff. Krystal will give you some instructions on the staff and you'll realize that Fox is a pretty quick study. Walk to the big archway and some SharpClaws will come out of the door. Go ahead and beat them up.
The store is in five sections. In the left room are your normal items. The center room has special items and a few maps. The right room has the rest of the maps. Behind you when you walk in on the left and right are the entrances to the scarab game. Also you can throw scarabs in the well in the middle of the store for a cheat token, but you can't hold enough scarabs. You can only hold 10 right now and it needs 20.
Once you get everything you need from the store go up to where the ThornTail moved before. There will be a place to plant a Bomb Spore there. Plant it, and blow it up to access the alcove that the Warp Stone is in. Before you talk to the Warp Stone, walk all the way around the path until you get to another Bomb Spore patch. Blow this one up to get your first two fuel cells. You can also resupply your Bomb Spores if you want, too. Now, step on the platform in front of the Warp Stone and scroll through your inventory to get your Rock Candy. After this, the Warp Stone will talk to you and let you warp to Ice Mountain. Go there and you're on your way.
Uh oh! Prince Tricky is in trouble! Looks like it is time to save him. Walk forward a little and turn around, there will be a Barrel Generator in front of you. Pick up the barrel and it will start beeping so quickly run forward and blow up the wall of boxes. Defeat the enemies there to make a Blaster Button appear. Before you open the door, use a bomb spore on the patch of dirt at the end of the path. Inside the room you opened there will be a fuel cell and another cheat token well that you can't use yet.
After you get Tricky by your side you'll go on a little tutorial course of sorts. Stun the GrubTub mushrooms with your staff and feed them to Tricky, this will let him do his tricks. In the large area, have Tricky use the find secret trick on a cracked looking piece of ground. This will uncover a button. Have Tricky stay on the button to keep the door open so you can flip the switch inside. This will let you cross the lava floe. After you get to the other side of the lava river, have Tricky dig through the wall. Now you'll enter SnowHorn Wastes. Aren't you glad I made you buy those maps now?
Looks like there's an infestation. Beat all of the SharpClaws and you'll yell at Tricky again. You should see another spot on the ground for Tricky to dig in near a ledge with some fuel cells on it. Dig here to uncover another passage. In this passage is your first magic upgrade. Now you don't have such a pitiful amount of magic anymore.
ThornTail Hollow and other stuff
Follow Tricky to his mom and she'll need some White GrubTubs to get better. The Whit GrubTubs are in the Ancient Well. Before you go venturing into the well though, go into the store and buy everything that you can, but make sure you buy the Firefly Lantern first. You'll need this before you can enter the bottom of the well. You'll need the Hi-Def Display Device eventually. The Bafomdad Holder is very useful, but Tricky's ball is optional. Also, buy the cheat token from the well in the store. Now would also be a good time to go back to Ice Mountain and buy the cheat token from that well now that you can afford it. There are a pair of fuel cells in the corner that held the snowspeeders. Grab them too.
Well it looks like you'll be without Tricky for a while. Yay! I mean... yay! First, slide down the ladder and go into the middle of the stream. There's a Bomb Spore Patch there so plant your Bomb Spore and blow it up. If you don't have any seeds you can get them down the stream. Inside the cave that you opened up you'll get the Rocket Boost upgrade. This will let you get some height off of the special Rocket Boost Pads. Since you got a new toy, it's probably going to be useful almost immediately so equip it to the Y Button. First get to the end of the hall and Boost up to the fuel cells on the wall. There is a switch nearby but you have to do something first. There is a bridge on the second floor of the area. Blow up the middle with a Bomb Spore to make a block fall from the bridge. Push the block onto the switch. Through the gate that opens up will be a ThornTail that will make you glad you bought the Firefly Lantern. Blow a hole under where he was lying down and slide down the ladder.
At the Bottom of the Well
At the bottom of the ladder will be your first White GrubTub. Stun it to catch it. Walk down the hall and turn left to get some fireflies for your lantern. From there, go down the dark hallway to get you second White GrubTub. While you are there, use your lantern to find a Bomb Patch near a column. Blow it up to make the column fall. Turn around and go back down the first hallway and take the first right. Boost up to get the Fireflies and White GrubTub #3. Go down the hallway and platform hop the column you blew up to get White GrubTubs 4 and 5. Exit the way you came and go into another dark room. Use your lantern to find a Bomb Patch. Blow up the wall and get White GrubTub #6. After you get all of them, exit the well and see the Queen EarthWalker.
ThornTail Hollow and Fuel Cells
After a lengthy cut scene, the Queen EarthWalker will give you the Prison Key; this lets you unlock SnowHorn Wastes. But you've got time to kill so turn on your fuel cell compass and follow it. There is one Fuel Cell behind the Queen EarthWalker. Now exit her cave and climb the ridge to your left. Blow up the wall to get three Fuel Cells, and then jump across the gap to get two more Cells, and make it to the end of the ridge and open up the game to get two more Fuel Cells. Also have Tricky use his Find Command on the dirt patches around the Hollow to pick up some Bafomdads. Now go near the store and boost up to the top of the ruins. Walk along the ledge to get two more Cells. Blow up the wall nearby and shoot the Blaster Panels to reveal another Staff Energy Upgrade.
On the way to SnowHorn Wastes
Once you collect this stuff, climb the ladder to go to SnowHorn Wastes. On the way there you'll have to change the flor of the water by having Tricky Stay on the floor panel, climbing up the wall, and using your staff to activate the switch at the end of the hall. Halfway down the river is a little platform you can climb on. Get on and use the booster panel to reach a plateau that you can shoot a blaster panel with. The panel will open up a gate behind you leading to a couple of fuel cells.
Walk right up to the gate and use the prison key. Go through the gate and talk to the SnowHorn that's trapped under the ice. Your objective here is to knock the frost weeds off of the tree by hitting it with your staff and having Tricky give them to the SnowHorn by using the Find Command. Oh yeah, and you'll be fighting SharpClaws the whole time. Once Tricky gives the SnowHorn three frost weeds he'll bust out of the ice and chase away the SharpClaw. He'll open up the Gateway to the DarkIce mines but you'll have to get back to your Arwing in the ThornTail Hollow to fly there.
Flying to DarkIce Mines
This isn't too hard, you'll see plenty of gold rings and you only need to collect three.
Outside the DarkIce Mine
The first thing you have to do here is exit the cave you just landed in. Just keep running along the path and you'll hop over any gaps that suddenly appear. Once you have leave the cave, so to the left wall to find a crack that Tricky can dig into. Defeat the SharpClaws there to get the Shackle Key out of the treasure box. Use the Shackle Key on the SnowHorn that is to the left of the cave when you exit it. She will give you a Bridge Cog. Follow the path out of the area and hop down to the valley with the river. Use the Bridge Cog on the set of gears and flip the switch to extend the bridge. Climb up the wall and cross the bridge. Follow the path until you reach a pair of SharpClaw beating up the SnowHorn. Teach those SharpClaws a thing or two about beating up defenseless SnowHorns. The SnowHorn will teach Tricky his Flame command, which will of course become necessary to upcoming puzzles. The SnowHorn will need food so go back to the previous area to get some.
Inside the DarkIce Mine
You certainly enter with a bang. You'll have to avoid the flames until you reach the end of the conveyor belt. If you catch on fire roll to put it out so you can avoid taking more damage. Once you get off, find the Rocket Boost Pad and use it. Follow the path up there to the end. Look for a Blaster Panel to turn off the flames so you can get a Prison Cell Key. Go back to the large area and find the to columns with the flames spinning around it. At the end of the path you can free Tricky with the Prison Cell Key. If you didn't take down the Spirit Door, kill the last SharpClaw that's walking around to do so. Enter that room and melt the wall in there to get the other Prison Cell Key. Now you can go back to the cells and free Belina Te. During a cut scene she will get pissed and break down a wall which leads to the next area. Have Tricky dig through the wall and proceed. Once in the new area, shoot the stalactites on the ceiling and the will fall in the water to create new platforms. Hop across the water to activate a switch. The switch will start some ice flowing down the river at the top of the waterfall. Go up the hill to take on a little Frogger throwback puzzle. Hop across the ice flows to reach the door on the other side of the river. Push the ice block in that room off of the cliff to create a final platform. Climb down the wall and exit the area.
Barrels and Cannons Inside the DarkIce Mine
First run down the conveyor belt and down the path to meet up with Belina Te again. Go into the big room and find a ladder. There will be barrels rolling down the hill at you. You must pick up a barrel from the Barrel Generator and get it up the path without getting hit by the other barrels. Once you get to the top, turn left and follow the paths around the columns and set the barrel down on a glowing red spot on the floor. Go around and climb the ladder to reach the next level and activate a switch that will bring the barrel up to you. Pick up the barrel again and go to the platform that has flamethrowers on it. Get to the other side without getting burned and throw the barrel at the wall to open it up. Activate the switch to make a bridge where the barrels generate. Go there and activate the nearby switch. This will create a bridge at the top of the columns. Go up and climb up the ladder to take control of a cannon. Blow up the to boarded up pieces of the columns with X's on them to raise a pair of landmasses in the lava. Cross the lava and go on to the warp pod to reach your first boss.
Page 2 of the Walkthrough